AccuRender nXt

advanced rendering for AutoCAD

Changed the bump mapping in e4 to match the other engines.  Let me know if this worked.

Also available is Build 003 of the nXt Studio product-- still quite early on.  Should be a bit more stable and can now read .obj and .3dm (Rhino) files.

32 bit nXt Studio

64 bit nXt Studio

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Roy,

What's nXt Studio?

I have installed it but cannot launch - the system can't find the file called opennurbs.dll. What should I do?

Alx

64 bit or 32 bit?

Never mind, try these--

64 bit

32 bit

More info. on the studio product is here.

Thanks, it's working now!

For the first look - it's very interesting aplication. As I understand the main idea of it is to produce the renderings prepared in AutoCad - outside of it, so one can continue the work in AutoCad while the renderings are in progress. But - it's also possible with nXt - when you launch AutoCad in another session, so - why to use nXt Studio? Is this way of work (with independent engine) more effective? Am I right?

A few issues:

1. The navigation is much more confortable and intuitive than nXt Walkabout (which still confuses me). Could you implement it into nXt?

2. The main display works as virtual reality - it's still processing the final image of the model. That's nice, but is it the posibility to turn it of for a while in order to set the view faster and more precise (wireframe or shade) and then turn it on?

3. What's the functional difference between the main window and the render window I can launch from menu/Render? Fixed image proportions only?

4. I think it could be great if the batch renderings utility was available.

5. The material editor looks weird but very promissing (its UI is more logical and intuitive than in nXt).

5. Whats the engine inside? It looks like E4 but the final effect is a bit different - maybe it's just a question of not-exactly-the-same enviroment settings...

6. Few bugs in export from AutoCad (see the files attached).

Alex

Attachments:

Que es el nXt Studio??

Not really sure what it's utility will be to existing AR users-- it's meant to be a stand-alone.  It's conceivable some people will enjoy working in its environment for a variety of reasons-- but I don't know yet.  The native .nXtScene input file is a subset of XML-- you can examine it in most browsers, for example.  The thing also reads .obj and .3dm files directly now.  I'm working on SketchUp files.

Probably not going to implement the nav in AutoCAD-- though it's not out of the question.  There is a pause button on the realtime rendering screen.  The render window is modal and has a fixed resolution-- while it is rendering the rest of the product is inaccessible.  The main window rendering restarts everytime you change something and resizes with the application.  You'll be able to do Batch rendering by using an xml startup script for the app.-- it can also render silently, without showing its window.  Engine is e4.

Not sure what you mean by missing objects in test1-- they appear to be missing in test2 as well (?)  The x's in the windows are definitely a concern-- can you either send the file or isolate one of the windows and send it?

More info. on the studio product is here.  Ask again if you still don't understand.

Jorge Lara Domínguez said:

Que es el nXt Studio??

Gracias por tan pronta respuesta. Saludos

Roy,
Thanks a lot for detailed explanation. The "missing objects" is my mistake, sorry. But what about missing decal on the ground? The X shapes in the windows come from the woodwork built by the polylines with width and thickness (instead solids). I will send the model tommorow.
Alex

No decals in the nXt Studio product.  I'm trying to bring the thing more into line with industry standards-- materials are generally used for this purpose.

Can these links be put in the download/buy page as searching for this tread in the near future might not be easy.

Roy Hirshkowitz said:

Never mind, try these--

64 bit

32 bit

More info. on the studio product is here.

Not yet-- no.  This stuff is still experimental.  Only for use by good friends.  Working on the SketchUp reader now.

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Latest Activity

Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Yeah-- I understand.  I just think you may find you have a similar problem in this new engine with trying to estimate how many passes will be good enough.   That can vary a lot. You're always going have some error, allocating…"
Jan 7
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"The problem is when I'm running several renders over a weekend. How will I know how much time to allocate to each one? I wouldn't want them to run for the same amount of time, as one may over-cook to no extra benefit, while another is…"
Jan 7
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"It's an easy feature to add, but I'm pretty sure with this new version you'll find a time constraint to be more reliable.  The rendering below is probably done already, with a noise filter, or close to it."
Jan 7
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"I suspect it will take a lot longer without the noise filter. These similar renders ran for 5 minutes each. nXt performed 127 passes and Studio performed 344 passes. Incidentally, is it possible to set a render running to a certain number of…"
Jan 7
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Pretty much the only thing sacrificed has been the sandpaper bump, and even then only in certain circumstances.  Everything else is preserved nicely including any random noise you add to color maps. Hard to say on performance without the…"
Jan 7
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Reliance on the noise filter does concern me a little. A lot of my work involves wood grain and fabrics, both of which can have varying degrees of texture which affect the way light is reflected. With the noise filter off, are renders likely to take…"
Jan 7
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Yes, that works now, though a bit glitchy. Dragging and dropping materials doesn't work (is it supposed to?)."
Jan 7
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Found it-- it's not working properly if the palette is docked.  For now if you drag the AccuRender Studio palette and make it floating everything works.  I'll see what I can do."
Jan 6

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