AccuRender nXt

advanced rendering for AutoCAD

After a recent visit to Venice... i had free time to model up the small square i had morning coffee in..... here is the image below and will post the final when the landscape added in and people...

mike

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Nice Mike. Those cracks in the plaster look really symmetrical. Maybe you should play a bit with the mapping orientation ;)
The French balcony door sunblinds are somehow nailed by the balusters :)

Nice stone material on the ground.

i know ... that`s why its a working progress....

this one is done in with  my other software.... 

i guess the image blew you away...;)

It's quite good. Except those too much cut-out people here and there :) And, of course, balcony door sunblinds got still stuck behind the balusters :D

george you need to have a life...;)

Hahahaha, you nailed it now Mike :D :D

dude ...have some meze and ouzo ...:)

unfortunately i cant replicate the scene in nxt...(160mb) if with landscaping..it could reach about (2gb) www.poliigon.com   this website has the best textured maps some is free to download.

but i will try it... and will rotate the window shutters to miss the handrail ...:)

here is another one

Numerous meze yes, ouzo is not my favorite cup of tea though. :D I prefer tsipouro, if you know what I mean ;) Especially that from Epirus (northwestern region of Greece). The meze challenge is still on Mike, come to Athens to make it real! hahahaha

George.... i am in greece sep ..crete... i might take the ferry  to athens and take you up on your offer... lets hope they wont strike like the last time...

cheers

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Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Not yet.  It's not quite like that-- where you can offload certain portions.  It's more like an all or nothing proposition."
Oct 12
George Ioannidis replied to Peter Milner's discussion Frosted glass
"Thank you Roy. The more physical based effects nXt has, the more realistic pictures it will compute. All of those need a lot of computing power under (or on top of) our desks though. Are you doing any move to engage GPUs on rendering process in nXt?…"
Oct 11
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Most are using nVidia's stuff for denoising-- it's pretty impressive. They are reflective caustics which you get automatically in the new engine-- yes, I think they come from sunlight striking the chair bases.  They should be pretty…"
Oct 11
George Ioannidis replied to Peter Milner's discussion Frosted glass
"Nice! Many path renderers are introducing denoising features with good results. I have a question on those images Roy: the bright elliptical spots on the wall between the two windows are reflection caustics from highly reflective surface on the…"
Oct 11
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"I've been experimenting with nVidia's denoiser (requires one of their GPUs) in the new Image Editor.  Very promising-- here's regular and denoised.  Click on each image to see it full size:"
Oct 10
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"I'm experimenting with nVidia's denoiser-- requires one of their GPUs.  Here's the original and denoised in the new Image Editor:"
Oct 10
Peter Milner replied to Peter Milner's discussion Frosted glass
"Thanks for looking into this Roy, I'll do a few tests of my own."
Oct 8
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Looks like the Thin switch isn't being used?  Ignore that part: I substituted Sandpaper bump (strength = 0.2) for roughness in the acrylic material.  These are using the hybrid engine:"
Oct 8

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