Path Tracer reaches a point where it almost does not clean the image noise (especially in interiors).
It takes a lot of passes and much processor time to calculate the image is clean. This
I believe is a problem especially in large file size and quality of
textures, where the rendering time can be very long .... I am in favor of tracer Path Tracer engine, but indoors is at a disadvantage with the engine's normal nxt. Sugestions??