AccuRender nXt

advanced rendering for AutoCAD

Hi!

I have a problem with proper rendering of a 3D model texturized using materials prepared in AutoCAD material editor.

AutoCAD texturized materials with finish bumps and/or relief patterns are rendered by nXt as flat textures - bumps/relief settings set in AutoCAD material editor are ignored by nXt during rendering. Is this normal situation? Do I have to prepare materials with bumps from scratch in nXt material editor?

Regards,

Dominik

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nXtRender reads some properties from AutoCAD materials - but very few.

nXtRender is designed to work best with its own nXt Materials. You can either build your own from scratch, or start with the materials in the nXt Material Library. May of these have textures, bumps, reflection settings, etc.

Any powerful materials, using advanced material properties, should be created a nXt Materials.

Working with AutoCAD Architectural makes it tricky, because some of AEC elements use acad materials. Anyway, creating nXt materials is worth trying.

Powodzenia...  :-)

We pick up some things from AutoCad materials - e.g. color and image based textures.

We could add reflection, and a coulple mor easy ones.

A "trick" we use for some of our other products - such as Revit - is to automatically load a .nXtMaterial material from certain folders if it has the same name. That way, if you reuse  AutoCAD materials you can automatically render them using a nXt material.

Let me know if that would help.

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Roy Hirshkowitz posted a discussion

AccuRender Studio

Starting a new thread...Latest version of AccuRender Studio is here.  Among other changes:ArStudio command automatically loads the model and begins interactive rendering in addition to bringing up the Control Panel palette.Decal interface has been redone to include multiple decals and cylindrical projections.Legacy data is being handled a little better.See More
Nov 19
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Thanks Roy. That did the trick. I just have to wrap my head round the logic behind it."
Nov 11
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Here's how you adjust the overall transparency--  Edit the Decal material in the Material Editor. Go to Opacity and change it to 0 using the slider (I may do this automatically at some point). Edit the Opacity Map (not the Color Map) by…"
Nov 10
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Strength is supposed to do that-- I'll verify.  I'm working on a few things right now-- should have a build for you by tomorrow or so.  Some legacy items are not persistent, including materials (you should only need to have the…"
Nov 10
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Also, when I reduce the strength of the decal, instead of becoming transparent, it becomes grey. How would I set it to show some base material coming through?"
Nov 10
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Adding the decal from fresh using ARDECAL worked, even with my version. Next question: how do I add more than one decal to an object?"
Nov 10
Brittany Watson posted a discussion

Velvet Material

Hi, I am wondering if anyone has suggestions to how to create a decent velvet material (its for curtains).See More
Nov 5
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Sorry-- I was out of town for a few days. You should be able to replace the decal using the ArDecal command and it will handle everything automatically-- just use the png provided. -OR-- If you want to use the material editor you'll need to…"
Oct 30

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