AccuRender nXt

advanced rendering for AutoCAD

Roy, All...

Upgraded to new computer and software...Win 10, ACAD Architect 2017, nXt 1.0.358...

Working on new rendering/dwg file, starting with one done last year. Previously working imported 3DS objects (people) are weirding out...putting materials in the wrong locations (see attached.)

Thought I'd start from scratch...new file. ACAD...nXT...add textured mesh object...select...select location...pick...crash (see attached for ACAD error message).

Next...copied the previously used 3DS people to a new ACAD drawing...materials in wrong locations (see attached dwg and image).

TLDR - New hardware and software...textured meshes used to work and now don't.

Ideas?

Thanks,

John

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I'll see if I can track these problems down.

Thanks Rich...Let us know.

I posted a new version where Importing 3DS files is working again, and your sampel drawing People.dwg is rendering correctly in the latest versions of AutoCAD.

I tested this in in AutoCAD versions 2015 through 2018, 64 and 32 bit.

http://renderplus.com/wp2/download/?product=nXtRender%20for%20AutoCAD

Don't know how you do it....but you did it! It works...

Thanks Rich!

John

Great! Let us know if you find anythng else that needs attention.

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Latest Activity

Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Not yet.  It's not quite like that-- where you can offload certain portions.  It's more like an all or nothing proposition."
Friday
George Ioannidis replied to Peter Milner's discussion Frosted glass
"Thank you Roy. The more physical based effects nXt has, the more realistic pictures it will compute. All of those need a lot of computing power under (or on top of) our desks though. Are you doing any move to engage GPUs on rendering process in nXt?…"
Friday
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Most are using nVidia's stuff for denoising-- it's pretty impressive. They are reflective caustics which you get automatically in the new engine-- yes, I think they come from sunlight striking the chair bases.  They should be pretty…"
Thursday
George Ioannidis replied to Peter Milner's discussion Frosted glass
"Nice! Many path renderers are introducing denoising features with good results. I have a question on those images Roy: the bright elliptical spots on the wall between the two windows are reflection caustics from highly reflective surface on the…"
Thursday
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"I've been experimenting with nVidia's denoiser (requires one of their GPUs) in the new Image Editor.  Very promising-- here's regular and denoised.  Click on each image to see it full size:"
Wednesday
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"I'm experimenting with nVidia's denoiser-- requires one of their GPUs.  Here's the original and denoised in the new Image Editor:"
Wednesday
Peter Milner replied to Peter Milner's discussion Frosted glass
"Thanks for looking into this Roy, I'll do a few tests of my own."
Oct 8
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Looks like the Thin switch isn't being used?  Ignore that part: I substituted Sandpaper bump (strength = 0.2) for roughness in the acrylic material.  These are using the hybrid engine:"
Oct 8

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