AccuRender nXt

advanced rendering for AutoCAD

I know we can now select a set of images to make a texture set. It works great with products like Arroway and others. It usually will recognize the bump and specular maps and give you adjustments specific to those types of maps.

What are the naming styles it looks for? When I try with my own creations, it just sees them as standard maps and I end up having to modify with the advanced tab anyway.

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You can still modify them more easily in Texture Set UI.

 

Including _BUMP, _SPEC, _DISP, _NORM somewhere in the filename should work.

in the (veery distant) future, the possibility to add user-defined masks such as: *_b.*,*_d.* ... would be helpful.

I figured that. I looked at the Arroway textures I had and I think they used _d, _S, _b. I'll try adding a few extra letters next time :)

como se manejaria sta textura en conjunto? se tomarian los parametros qeu da el arroway en su catalogo? como se maneja en el arbol de texturas? cual seria el bumb, el difuso? el especular?
It will recognize the four types above + normal and opacity maps.  You don't need to include all of them, just the ones you want.  Ambient occlusion maps don't work.
Se manejan como conjunto de texturas?....tenemos alguna lectura sobre eso?
There a little bit of information here.

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Roy Hirshkowitz posted a discussion

AccuRender Studio

Starting a new thread...Latest version of AccuRender Studio is here.  Among other changes:ArStudio command automatically loads the model and begins interactive rendering in addition to bringing up the Control Panel palette.Decal interface has been redone to include multiple decals and cylindrical projections.Legacy data is being handled a little better.See More
Nov 19
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Thanks Roy. That did the trick. I just have to wrap my head round the logic behind it."
Nov 11
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Here's how you adjust the overall transparency--  Edit the Decal material in the Material Editor. Go to Opacity and change it to 0 using the slider (I may do this automatically at some point). Edit the Opacity Map (not the Color Map) by…"
Nov 10
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Strength is supposed to do that-- I'll verify.  I'm working on a few things right now-- should have a build for you by tomorrow or so.  Some legacy items are not persistent, including materials (you should only need to have the…"
Nov 10
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Also, when I reduce the strength of the decal, instead of becoming transparent, it becomes grey. How would I set it to show some base material coming through?"
Nov 10
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Adding the decal from fresh using ARDECAL worked, even with my version. Next question: how do I add more than one decal to an object?"
Nov 10
Brittany Watson posted a discussion

Velvet Material

Hi, I am wondering if anyone has suggestions to how to create a decent velvet material (its for curtains).See More
Nov 5
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Sorry-- I was out of town for a few days. You should be able to replace the decal using the ArDecal command and it will handle everything automatically-- just use the png provided. -OR-- If you want to use the material editor you'll need to…"
Oct 30

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