AccuRender nXt

advanced rendering for AutoCAD

Well, this is the frist image i upload using nxt, but not the very first one i did.

I would like to go deeper in the renderer, but i'm to insecure about the work.

I used path trace ando change some settings. Hdri on the sky, cloudness and sun at 0.5.

And after 8 hrs and only 52 passes, this is the result.

Views: 1022


Reply to This

Replies to This Discussion

This is actually quite nice.  If you want to see some patterns on the bottom of the pool (caustics) switch to the Hybrid engine.  I would experiment at lower resolutions until you get something you like.

thanks, Roy, but i think that use caustics will increase time of render. I would like to use all the potencial of the nxt, but i need fast render ti work couse i1m slow in modeling. Can you, or someone else, give me some tips?

It shouldn't be any slower-- and it might be faster.  Don't set any switches-- simply change the engine to Hybrid and try the rendering again.  Render at lower resolution to start with.

Ok, i'll try this way, but i'm finishing a work right now. When it comes to an end, i'll update the nXt and post some pics.

Ola Wallace, parece que seu problema é conseguir renderizar o modelo o mais rapido possivel. utilizando todo potencial do nXtRender.

Se voce não tiver um hardware potente, este é meu caso, um metodo bom é voce utilizar o nXtStudio, e posteriormente usar o editor de imagens do nXt ou um programa tipo Photoshop para um "post processig", com isso voce gasta menos tempo na renderização, pois o modelo fica mais leve.

Opa, Décio, que bom postar em minha língua.

Você entendeu certo. O problema é que vistas diferentes do mesmo, usando os mesmos parâmetros, tem tempo de render diferentes. Isso me atrapalha na hora de fixar um prazo.

Esta imagem abaixo tem o mesmo tamanho, os mesmos parâmetros, mas levou menos tempo. 2 horas para 50 passos, ao ponto que a outra levou 8 horas.

Agora, qual é a do nXtStudio?


Obrigado pela atenção


Nxt Studio a standalone version of the AutoCad plugin of Nxt.

Hi, Akinlolu.

That means nXtStudio will work without A.cad? How it works? Installing nXt studio will not affect the nXt i have installed in A.Cad, or will?

Thank u for replay.

Yes, Nxt Studio will work without AutoCad and also it will not affect your existing Nxt installation. This is how it works.

nXtStudio is in the early stages of development.  It is not for sale yet-- it is available as a free download.

If you have time to try it do so and let me know what you think, just don't expect too much.  It may not be practical to use it for production yet.

Outro meio de agilizar a renderização, mas tendo que utilizar "post processing", é remover do modelo todos os objetos que utilizem malhas, e também plantas e groundcovers, que posteriormente serão adicionados atravez do editor de imagem, alem de definir a resolução em uma tamanho compatível com a capacidade de seu hardware, eu adoto 1700x1000, normalmente o arquivo de desenho que eu trabalho tem aproximadamente 30Mb.

Você esta fazendo a renderização só com 50 passos, para obtenção de uma boa imagem normalmente são necessários mais de 250 passos, quanto mais melhor, em meu PC nestas configurações, o processo leva aproximadamente 5 a 6 horas em "hybrid engine".

Décio, eu não tenho muita prática em photoshop, e por isso, jogo os RPCs e todo o resto direto no cad. Meus arquivos cada giram em torno de 30mb, o mais pesao está com 34mb e o mais leve, com 18. Eu não tenho mais prazo para esperar 250 passos, uma vez que meus desenhos estão levando 2 horas para renderizar 50, com o path trace.

Quando finda este trabalho, irei tentar seguir seus conslhos, mas além de plantas epessoas, que outro complementos você faz em post processing?


Akinlolu, thank u again. You are always there for us.


Roy, thank you to, you are the best. When i try teh nXtStudio, i'll let you know.


When i have finished this job, i'll post here




Latest Activity

Roy Hirshkowitz posted a discussion

AccuRender Studio

Starting a new thread...Latest version of AccuRender Studio is here.  Among other changes:ArStudio command automatically loads the model and begins interactive rendering in addition to bringing up the Control Panel palette.Decal interface has been redone to include multiple decals and cylindrical projections.Legacy data is being handled a little better.See More
Nov 19
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Thanks Roy. That did the trick. I just have to wrap my head round the logic behind it."
Nov 11
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Here's how you adjust the overall transparency--  Edit the Decal material in the Material Editor. Go to Opacity and change it to 0 using the slider (I may do this automatically at some point). Edit the Opacity Map (not the Color Map) by…"
Nov 10
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Strength is supposed to do that-- I'll verify.  I'm working on a few things right now-- should have a build for you by tomorrow or so.  Some legacy items are not persistent, including materials (you should only need to have the…"
Nov 10
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Also, when I reduce the strength of the decal, instead of becoming transparent, it becomes grey. How would I set it to show some base material coming through?"
Nov 10
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Adding the decal from fresh using ARDECAL worked, even with my version. Next question: how do I add more than one decal to an object?"
Nov 10
Brittany Watson posted a discussion

Velvet Material

Hi, I am wondering if anyone has suggestions to how to create a decent velvet material (its for curtains).See More
Nov 5
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Sorry-- I was out of town for a few days. You should be able to replace the decal using the ArDecal command and it will handle everything automatically-- just use the png provided. -OR-- If you want to use the material editor you'll need to…"
Oct 30

© 2020   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service