AccuRender nXt

advanced rendering for AutoCAD

Interior with Fog

Test render to simulate light beams and dust particles

Albums: Miscellaneous
Location: United Kingdom

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Comment by Miguel Tano Adanes on November 14, 2011 at 7:06am

Hi Peter, I see you've used the fog, do you know what are other parametres? How do the work? Thanks in advance.

Comment by Albert D Hart on May 16, 2011 at 5:06pm
Nice Work Peter - I have been waiting to se if the fog worked well with stained glass.
Comment by Peter Milner on May 16, 2011 at 2:37am

Under advanced lighting, at the botom, tick the Fog box.

Then give it a low scattering value (0.01 in this case).

Comment by mike makki on May 15, 2011 at 4:10am
how did you add the dust particles?

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mike makki posted a discussion
2 hours ago
Roy Hirshkowitz replied to roberto sacchetti's discussion memory problem
"Yeah-- something has clearly gone wrong.  It's just not running out of memory, though-- not in the old sense (which it could easily do on 32 bit systems.)"
13 hours ago
Roy Hirshkowitz replied to roberto sacchetti's discussion memory problem
"The user mode virtual address space limit on 64 bit windows (the statistic we probably care most about here) is actually 8TB or 8192GB.  All of that must be backed by swap file space which would likely be the limiting factor here.  That…"
13 hours ago
Jorge Javier Lara Domínguez posted a discussion

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15 hours ago
roberto sacchetti replied to roberto sacchetti's discussion memory problem
"good morningI did a bit of evidence:1- I increased the page file windows to 25000 mb and kept giving me error2-I split between layers in the parking lot (front, center back), and also render individually gave me error3-I started to delete objects…"
19 hours ago
mike makki replied to roberto sacchetti's discussion memory problem
" hi george i did a render 3 years a ago for harvester restaurant where i needed to show rpc people eating ,walking in ,standing etc....i could only put about 13 of them.....then i tried 15...i got the message roberto got....i took it down to 13…"
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George Ioannidis replied to roberto sacchetti's discussion memory problem
"According to Micro$oft the memory limit of Windows 7 pro 64 bit is 192GB on physical memory. I doubt anyone could ever produce model that big. I remember one of my "heaviest" model I ever did with particle grass translated into mesh…"
yesterday
mike makki replied to roberto sacchetti's discussion memory problem
"i dont hink so roy....the more objects the more memory...."
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