AccuRender nXt

advanced rendering for AutoCAD

Interior with Fog

Test render to simulate light beams and dust particles

Albums: Miscellaneous
Location: United Kingdom

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Comment by Miguel Tano Adanes on November 14, 2011 at 7:06am

Hi Peter, I see you've used the fog, do you know what are other parametres? How do the work? Thanks in advance.

Comment by Albert D Hart on May 16, 2011 at 5:06pm
Nice Work Peter - I have been waiting to se if the fog worked well with stained glass.
Comment by Peter Milner on May 16, 2011 at 2:37am

Under advanced lighting, at the botom, tick the Fog box.

Then give it a low scattering value (0.01 in this case).

Comment by mike makki on May 15, 2011 at 4:10am
how did you add the dust particles?

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mike makki replied to mike makki's discussion villa animation
"there are lots of settings"
10 hours ago
Rich Hart posted a discussion

New version 0348 - NK21 posted

This versions fixes:A problem caused by glowing objects, such as light sources, which may not render properly when they are behind transparent surfaces. This only occurs when using the Hybrid engine.This new version can be downloaded here:nXtRender for AutoCAD - 32 bit - Version: 0346-NK04:http://www.renderplus.com/downloads/nXtRender/arnxt_0348-NK21.exe…See More
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Rich Rosemann replied to mike makki's discussion villa animation
"New version 5, Mike?  Swimmers, who'd of thought. The shadows in your animations seem to have dark (darker) shadows. Is this a result of the software or your choice higher contrast? "
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Roy Hirshkowitz replied to Peter Milner's discussion More Renderfarm glitches
"Yes-- 318 does not handle transparent or reflective decals correctly.  Remember, a problem was discovered in the writing of the farm data from the main product to the farm.  Later builds (345?) corrected this problem."
21 hours ago
Peter Milner replied to Peter Milner's discussion More Renderfarm glitches
"The renderfarm is going to be busy all weekend now. I'll do a re-test on this one once it is free. Does it make a difference that I'm using build 318 on my local machine and 347 on the Renderfarm? Maybe something is getting lost in…"
21 hours ago
Roy Hirshkowitz replied to Peter Milner's discussion More Renderfarm glitches
"Appears to work well in the hybrid engine as well-- although that will require 348 due to the bug we discovered yesterday."
21 hours ago
Roy Hirshkowitz replied to Peter Milner's discussion More Renderfarm glitches
"This is what I'm getting-- path tracer on the farm: Values are consistent with the interactive version on my main box.  If you're getting something different let me know-- we may need to make sure all of your software is up to date.…"
21 hours ago
mike makki posted a discussion
22 hours ago

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