AccuRender nXt

advanced rendering for AutoCAD

Rafina house near sea

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Comment by George Ioannidis on April 26, 2012 at 12:26am

One way to produce nice grass (or fur, or hair, or even fallen leaves or anything randomly and unevenly found in real world) - using particles or something (which is common place e.g. in Blender) - would be nice. But as far as I know AutoCAD does not support particles. I would say there may be workarounds for architectural stuff like this - things that people making Architectural renderings could need or like to have. Maybe some sort of "block spray" for "painting" surfaces with randomly scaled, oriented and rotated block of e.g. grass blades or leaves (from 2,3 or 4 alternative blocks for even more randomness). Nxt works quite well with model with high polygon numbers, so it wouldn't be a real problem to render scenes like that. I did some internet search and found lisp routine which can fill closed polyline with blocks.Unfortunately it works only with planar shapes, so it can't fill real surface. Gives some interesting results though and maybe of some different use. If you do a block of grass blades with applied material on it, you can gen something like this:

Model becomes really heavy and difficult to handle or navigate though. I think similar (and rather better) result can be achieved using nXt groundcover.

Comment by Yinka Gbotosho on April 25, 2012 at 5:49pm

I agree with you George. NXT is a fantastic program. I however wish we had more support with entourage and ready objects and perhaps routine for making fur, hair, grass and such like we have with Max and vray. What do you think?

Comment by Miguel Tano Adanes on April 23, 2012 at 2:50am

Really nice job George! Very effective representation!

Comment by George Ioannidis on April 23, 2012 at 1:56am

Thanks Marc. Working on this project (rendering part) I have found nXt to be mature product, delivering quality I like and need, its speed is good (I am not doing animations and am not professional renderer as well - so speed is not really a problem for me). Of course all this must be considered in conjunction with the price. And there are not many programs today (if there are any at all) which can deliver all that nXt does in such price level. Happy nXt-ing to all :D

Comment by Marc Chaumier on April 21, 2012 at 12:43pm

Nice Pictures George. I like the render when we see one side in the shadow and one in the sun. It's good with nXt plants. But when you have to put real plants in Pshop, it's more difficult cause you have to find plant with the same lighting, and in most of the case it don't correspond. This kind of exposition can give the most beautiful contrast, and subtility in the shadows areas, as we can see here.

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Yinka Gbotosho posted a photo

Prince Residence 2 !!!

Another Trial View
Saturday
Yinka Gbotosho replied to akinlolu olugboji's discussion Why the difference in Image Equality
"Akin, I think you need to work on the glass material more. The IOR, Reflecction and Bitmap (if any) needs to be worked on. The material characteristic is key to realistic Illustration."
Saturday
akinlolu olugboji commented on Yinka Gbotosho's photo
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Prince Residence !!!

"Sir, can you share your material library? Awesome work as always."
Saturday
Yinka Gbotosho posted a photo

Prince Residence !!!

Work in Progress! Modeled in AutoCad 2014 and Rendered in NXT. I have not rendered for some time now but coming back, I am excited about the new features. Congrats on a job well done Roy. Hope to post the finished work soon.
Friday
mike makki replied to George Ioannidis's discussion Bathroom
"nice one george"
Apr 20
George Ioannidis replied to George Ioannidis's discussion Bathroom
"Thanks Akin. The width of the opening is 55cm, rather marginal narrow for me. The camera angle is unfortunately too wide and distorting, as the room is absolutely tight."
Apr 19
akinlolu olugboji replied to George Ioannidis's discussion Bathroom
"Apart from the angle of the camera, I love it, especially the lighting. I must say the width of the glass door is rather big."
Apr 19
George Ioannidis posted a discussion

Bathroom

Small bathroom. Model: Blender 3D. Render: Blender Cycles. 1200X2000 2h10min on GPU Radeon 7970.See More
Apr 18

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