So we look forward to that too. A gloosy wood finish use these base values and further modify to suit your needs. Brush aluminium metal, this this and that.
Comment by Peter Milner on October 19, 2010 at 6:30am
The lighting is pretty much "out of the box".
The only changes I made were cloudiness 0.3 and sky saturation 0.4.
The secret is in the materials - the right amount of softness to reflections, angular blend, non-repeating textures and surface finish.
You have to think about how a material looks in the real world and then use all the tools to simulate that.
Comment by Carlos Sieiro on October 19, 2010 at 6:26am
I agree with the last comment, of course, your level of knowledge and application of NXT is a teacher, and I also agree that we would be grateful as we follow the learning process to prepare a detailed brief tutorial from the advanced use according to your nxt and postproduction experience with photoshop.
That is why we say gurus like you and others ought to add step by step tutorials to achieving a preset output and one we could have combine efforts of webinars.
Comment by Peter Milner on October 19, 2010 at 1:25am
There were 2 issues with this render using Pathtracer:
1. I had to Photoshop out lots of tiny white specks.
2. I used the AR image editor to add glare, but it creates a very pixelated (almost cubist) haze which I had to blur in Photoshop.
Good day everyone.Does anyone here know how to create light streaks in ACCURENDER studio or in nxt render ? Please share your knowledge with me. Light streaks for interior ceilings in the p.o.p works and under, a t.v console. See More
I created this replication of one of Peter Milner's renders, not with AI but with sketchup (with the matchnewphoto tool), autocad and nxtrender.Critics and comments are welcome.
Good day everyone.I have been working for sometime on a V.R panorama project. Its a personal project. I used sketchup to model and imported it into arstudio and rendered 6 panorama views at 3k pixel.Check it out here…See More
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