AccuRender nXt

advanced rendering for AutoCAD

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Comment by George Ioannidis on April 26, 2012 at 12:26am

One way to produce nice grass (or fur, or hair, or even fallen leaves or anything randomly and unevenly found in real world) - using particles or something (which is common place e.g. in Blender) - would be nice. But as far as I know AutoCAD does not support particles. I would say there may be workarounds for architectural stuff like this - things that people making Architectural renderings could need or like to have. Maybe some sort of "block spray" for "painting" surfaces with randomly scaled, oriented and rotated block of e.g. grass blades or leaves (from 2,3 or 4 alternative blocks for even more randomness). Nxt works quite well with model with high polygon numbers, so it wouldn't be a real problem to render scenes like that. I did some internet search and found lisp routine which can fill closed polyline with blocks.Unfortunately it works only with planar shapes, so it can't fill real surface. Gives some interesting results though and maybe of some different use. If you do a block of grass blades with applied material on it, you can gen something like this:

Model becomes really heavy and difficult to handle or navigate though. I think similar (and rather better) result can be achieved using nXt groundcover.

Comment by Yinka Gbotosho on April 25, 2012 at 5:49pm

I agree with you George. NXT is a fantastic program. I however wish we had more support with entourage and ready objects and perhaps routine for making fur, hair, grass and such like we have with Max and vray. What do you think?

Comment by Miguel Tano Adanes on April 23, 2012 at 2:50am

Really nice job George! Very effective representation!

Comment by George Ioannidis on April 23, 2012 at 1:56am

Thanks Marc. Working on this project (rendering part) I have found nXt to be mature product, delivering quality I like and need, its speed is good (I am not doing animations and am not professional renderer as well - so speed is not really a problem for me). Of course all this must be considered in conjunction with the price. And there are not many programs today (if there are any at all) which can deliver all that nXt does in such price level. Happy nXt-ing to all :D

Comment by Marc Chaumier on April 21, 2012 at 12:43pm

Nice Pictures George. I like the render when we see one side in the shadow and one in the sun. It's good with nXt plants. But when you have to put real plants in Pshop, it's more difficult cause you have to find plant with the same lighting, and in most of the case it don't correspond. This kind of exposition can give the most beautiful contrast, and subtility in the shadows areas, as we can see here.

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Roy Hirshkowitz replied to Peter Milner's discussion Reflective decals
"The problem here was in the writer-- it will require a new nXt build to fix-- which means it will have to come from RenderPlus once I send them the new core changes.  Look for 344 or better. I'm also going to release a new version of the…"
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Maciej replied to Garret Diduck's discussion Wishlist & Interface Updates
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"No addons installed. In the 64 bits versions, after the needed appload, the Layer Material Schemes work once you click the bottons but in an attempt the save the present scheme it freezes, both in AutoCad 2014 and 2015."
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alan replied to alan's discussion Distortions in nXt renderd AutCAD Architecture Curved Walls
"Yes, Roy, the units were correctly set but the model was very far from the origin (forgot about that issue).  Looks fine now.  Thanks very much for your prompt reply."
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Roy Hirshkowitz replied to alan's discussion Distortions in nXt renderd AutCAD Architecture Curved Walls
"This is typically a units problem or a coordinate system problem.  Check the units by typing _DDUNITS at the command line and looking at the insertion units.  If they're correct, make sure the model is not located too far from the…"
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Garret Diduck replied to Albert D Hart's discussion New nXtRender 0343-NI04
"I'm using Win7 64bit and ACA2014."
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