AccuRender nXt

advanced rendering for AutoCAD

Comment

You need to be a member of AccuRender nXt to add comments!

Join AccuRender nXt

Comment by George Ioannidis on April 26, 2012 at 12:26am

One way to produce nice grass (or fur, or hair, or even fallen leaves or anything randomly and unevenly found in real world) - using particles or something (which is common place e.g. in Blender) - would be nice. But as far as I know AutoCAD does not support particles. I would say there may be workarounds for architectural stuff like this - things that people making Architectural renderings could need or like to have. Maybe some sort of "block spray" for "painting" surfaces with randomly scaled, oriented and rotated block of e.g. grass blades or leaves (from 2,3 or 4 alternative blocks for even more randomness). Nxt works quite well with model with high polygon numbers, so it wouldn't be a real problem to render scenes like that. I did some internet search and found lisp routine which can fill closed polyline with blocks.Unfortunately it works only with planar shapes, so it can't fill real surface. Gives some interesting results though and maybe of some different use. If you do a block of grass blades with applied material on it, you can gen something like this:

Model becomes really heavy and difficult to handle or navigate though. I think similar (and rather better) result can be achieved using nXt groundcover.

Comment by Yinka Gbotosho on April 25, 2012 at 5:49pm

I agree with you George. NXT is a fantastic program. I however wish we had more support with entourage and ready objects and perhaps routine for making fur, hair, grass and such like we have with Max and vray. What do you think?

Comment by Miguel Tano Adanes on April 23, 2012 at 2:50am

Really nice job George! Very effective representation!

Comment by George Ioannidis on April 23, 2012 at 1:56am

Thanks Marc. Working on this project (rendering part) I have found nXt to be mature product, delivering quality I like and need, its speed is good (I am not doing animations and am not professional renderer as well - so speed is not really a problem for me). Of course all this must be considered in conjunction with the price. And there are not many programs today (if there are any at all) which can deliver all that nXt does in such price level. Happy nXt-ing to all :D

Comment by Marc Chaumier on April 21, 2012 at 12:43pm

Nice Pictures George. I like the render when we see one side in the shadow and one in the sun. It's good with nXt plants. But when you have to put real plants in Pshop, it's more difficult cause you have to find plant with the same lighting, and in most of the case it don't correspond. This kind of exposition can give the most beautiful contrast, and subtility in the shadows areas, as we can see here.

Search

Translate

Latest Activity

akinlolu olugboji replied to mike makki's discussion adding shaped hedges in nxt-
"Very good, can you share the grass and the hedge?"
3 hours ago
mike makki replied to mike makki's discussion adding shaped hedges in nxt-
"I have done darker grass and shorter as groundcover, I shall try and do another render with a shorter grass .... it might longer render time...:)"
7 hours ago
Roy Hirshkowitz replied to Jeff Waymack's discussion North
"On the Sun tab.  You'll need to turn Exterior lighting on (or the sun on under Advanced settings.)"
12 hours ago
Jeff Waymack posted discussions
12 hours ago
Roy Hirshkowitz replied to Jeff Waymack's discussion Viewpoint for perspective
"AutoCAD has a decent camera utility now. No, you can no longer render selection sets."
12 hours ago
norton torres replied to Jeff Waymack's discussion Names of Materials
"change to Grass 1a then Grass 2b see what happens"
13 hours ago
norton torres replied to Jeff Waymack's discussion Remove Material from Drawing
"LISTEN MY FRIEND..!!"
13 hours ago
norton torres replied to Jeff Waymack's discussion Remove Material from Drawing
"c- option (the one you need) remove material from objects you find this tools went you open nxt rendering window"
13 hours ago

© 2014   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service