AccuRender nXt

advanced rendering for AutoCAD

Matt Popple
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  • Burnsville, MN
  • United States
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Matt Popple's Discussions

Transparent RPC
2 Replies

I know there is a way to do this in 3Ds Max but is there a way to make my RPC's semi-transparent?  I emailed ArchVision and they didn't know how to do it.Thank you.Continue

Started this discussion. Last reply by Marc Chaumier Jul 3, 2012.

Displacement

I am trying to add Mulch to a drawing and I just stumbled upon the displacement area.  I took a shot at it, but it only ended up white, I'm sure I am doing something stupidly wrong, but I also am…Continue

Started Jan 27, 2012

Window Glass
3 Replies

Alright, I'm asking the question that seems to be a problem with a lot of people.  I am trying to get my glass to look as realistic as this picture (attached).  I am not sure if there are better ways…Continue

Tags: Glass, Window

Started this discussion. Last reply by akinlolu olugboji Dec 5, 2017.

Attached Image on block
2 Replies

I looked around a bit on the forum and I can't seem to find what I'm looking for, but I might be typing in the wrong phrase to search, so please forgive me if this has been asked and answered…Continue

Started this discussion. Last reply by Roy Hirshkowitz Nov 28, 2011.

 

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akinlolu olugboji replied to Matt Popple's discussion Window Glass
"How do we know a well calibrated HDRi map? A good/brief tutorial on the effect use of HDRi files in NXT would be highly welcomed too."
Dec 5, 2017

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At 7:24am on July 12, 2011, Chas / Aug Posekany said…
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Latest Activity

Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Not yet.  It's not quite like that-- where you can offload certain portions.  It's more like an all or nothing proposition."
Friday
George Ioannidis replied to Peter Milner's discussion Frosted glass
"Thank you Roy. The more physical based effects nXt has, the more realistic pictures it will compute. All of those need a lot of computing power under (or on top of) our desks though. Are you doing any move to engage GPUs on rendering process in nXt?…"
Oct 11
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Most are using nVidia's stuff for denoising-- it's pretty impressive. They are reflective caustics which you get automatically in the new engine-- yes, I think they come from sunlight striking the chair bases.  They should be pretty…"
Oct 11
George Ioannidis replied to Peter Milner's discussion Frosted glass
"Nice! Many path renderers are introducing denoising features with good results. I have a question on those images Roy: the bright elliptical spots on the wall between the two windows are reflection caustics from highly reflective surface on the…"
Oct 11
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"I've been experimenting with nVidia's denoiser (requires one of their GPUs) in the new Image Editor.  Very promising-- here's regular and denoised.  Click on each image to see it full size:"
Oct 10
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"I'm experimenting with nVidia's denoiser-- requires one of their GPUs.  Here's the original and denoised in the new Image Editor:"
Oct 10
Peter Milner replied to Peter Milner's discussion Frosted glass
"Thanks for looking into this Roy, I'll do a few tests of my own."
Oct 8
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Looks like the Thin switch isn't being used?  Ignore that part: I substituted Sandpaper bump (strength = 0.2) for roughness in the acrylic material.  These are using the hybrid engine:"
Oct 8

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