AccuRender nXt

advanced rendering for AutoCAD

OndraZ
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  • Rh-arch
  • roberto sacchetti
  • Ros. Riha

OndraZ's Discussions

decal shadow problem
8 Replies

Hi,I have simple 3d face which has decal applied. Decal is transparent png. Problem is the shadow which doesn't reflect tranparent parts of decal - see attachment. Is it a bug or am I doing something…Continue

Tags: decal

Started this discussion. Last reply by George Ioannidis Mar 1, 2012.

long rendering time
3 Replies

Hi,I have rendered image with 7 light channels (sun, HDRi sky, interior lights, material glow...). Image has 245 passes (pathtracer engine) and it took 38 hours to render on quad core CPU. When are…Continue

Tags: time, rendering

Started this discussion. Last reply by Roy Hirshkowitz Jan 18, 2012.

farm problem
6 Replies

Hi,I have a issue (maybe bug?) happening when sending renderings to farm.  It is happening with only one dwg file - terrain (everything in attachment) - when it is sent to farm it takes very long to…Continue

Tags: farm

Started this discussion. Last reply by Roy Hirshkowitz Feb 24, 2012.

region render
8 Replies

Hi,I'm experiencing some problems with region render. Firstly I rendered interior image, than I realized that textures on rafters are badly rotated (image A 4000 passes). So I tried to render it…Continue

Tags: render, region

Started this discussion. Last reply by Roy Hirshkowitz Oct 20, 2011.

 

OndraZ's Page

Latest Activity

OndraZ replied to Marko Stout's discussion stereoscopic viewing
"You render two images as Peter said and then you create an anaglyph using free software like this: http://www.stereoeye.jp/software/index_e.html - download on the bottom of the page"
Sep 13, 2012
George Ioannidis replied to OndraZ's discussion decal shadow problem
"I've noticed it too. :D It may be due to all of these austerity measures taken lately with such a barbaric manner. Something seems to be really messed up here. P.S. Sorry Jan for not writing in English. Recipient of the note will most likely…"
Mar 1, 2012
Jan Verzelen replied to OndraZ's discussion decal shadow problem
"there's something wrong with your keyboard George"
Mar 1, 2012
George Ioannidis replied to OndraZ's discussion decal shadow problem
"Není zač pane. ;) Pozdravuj Rosťu, nějak tu poslední dobou vůbec není. Asi máte pracovně horko...  :D "
Mar 1, 2012
OndraZ replied to OndraZ's discussion decal shadow problem
"Perfect, thanks for advice. Díky moc."
Mar 1, 2012
Roy Hirshkowitz replied to OndraZ's discussion decal shadow problem
"Yep-- George has it.  These must be double-sided."
Feb 29, 2012
George Ioannidis replied to OndraZ's discussion decal shadow problem
"Ahoj Ondro, If you check the "Double sided" and "Transparent" (set transparency to 0) in Decal Properties dialogue, it seems to be working. Nazdar."
Feb 29, 2012
OndraZ replied to OndraZ's discussion decal shadow problem
"Here it is...dwg + decal (logo.png)"
Feb 29, 2012
Roy Hirshkowitz replied to OndraZ's discussion decal shadow problem
"Upload or attach the model-- ready to go.  I'll take a look."
Feb 29, 2012
OndraZ posted a discussion

decal shadow problem

Hi,I have simple 3d face which has decal applied. Decal is transparent png. Problem is the shadow which doesn't reflect tranparent parts of decal - see attachment. Is it a bug or am I doing something wrong?See More
Feb 29, 2012
Roy Hirshkowitz replied to OndraZ's discussion farm problem
"Interesting.  I may ask you for a little help in reproducing this when I get back to the office next week.  It may be a bug."
Feb 24, 2012
OndraZ replied to OndraZ's discussion farm problem
"So after some time I found out what was the problem. If mass group has decal applied -> nXtmodel is about  over 10 GB. After removing decal, nXtmodel size drops to 205 MB and everything works fine..."
Feb 23, 2012
OndraZ replied to Miguel Tano Adanes's discussion Save render disabled in batch rendering
"I think it saves rendering automatically when you pause rendering and close window with rendering...I use this method very often when I don't have time to wait for the whole batch"
Feb 6, 2012
roberto sacchetti and OndraZ are now friends
Jan 26, 2012
OndraZ replied to roberto sacchetti's discussion save render problem
"private msg"
Jan 26, 2012
OndraZ replied to roberto sacchetti's discussion save render problem
"yes, I will try, send a link..."
Jan 26, 2012

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Latest Activity

roberto sacchetti replied to roberto sacchetti's discussion memory problem
"good morningI did a bit of evidence:1- I increased the page file windows to 25000 mb and kept giving me error2-I split between layers in the parking lot (front, center back), and also render individually gave me error3-I started to delete objects…"
1 hour ago
mike makki replied to roberto sacchetti's discussion memory problem
" hi george i did a render 3 years a ago for harvester restaurant where i needed to show rpc people eating ,walking in ,standing etc....i could only put about 13 of them.....then i tried 15...i got the message roberto got....i took it down to 13…"
10 hours ago
George Ioannidis replied to roberto sacchetti's discussion memory problem
"According to Micro$oft the memory limit of Windows 7 pro 64 bit is 192GB on physical memory. I doubt anyone could ever produce model that big. I remember one of my "heaviest" model I ever did with particle grass translated into mesh…"
10 hours ago
mike makki replied to roberto sacchetti's discussion memory problem
"i dont hink so roy....the more objects the more memory...."
10 hours ago
roberto sacchetti replied to roberto sacchetti's discussion memory problem
"I have a 1tb hdd, so I can increase the swap file size. How do I know which object is damaged rpc ???? are many: plants, people, cars ..... or I have to go to attempts?"
19 hours ago
Roy Hirshkowitz replied to roberto sacchetti's discussion memory problem
"This is most likely not a memory problem-- it is a crash-- perhaps in the RPC code.  As long as you have swap file space available-- usually any free disk space-- you shouldn't run out of memory when using the 64 bit version.  It is…"
21 hours ago
roberto sacchetti replied to roberto sacchetti's discussion memory problem
"I try tonight"
yesterday
mike makki replied to roberto sacchetti's discussion memory problem
"don't use so many.....shed half of the cars....and you wont have memory problem  "
yesterday

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