AccuRender nXt

advanced rendering for AutoCAD

I just had a quick question, and I am sure there is a quick simple answer.  I am trying to make some new concrete materials.  When I make the material it looks good on the sides of a cube or a sphere, however when I switch the preview to a Slab, it is nearly white, when in fact the bitmap is relatively dark grey.  The same happens when I render it (obviously I guess) with the sun on in an exterior rendering.  Am I doing something wrong?  I simply create a new textured material, I think I have tried to change most of the variables, none of which seem to make a difference.  Any ideas?  I have attached the file I am using just in case it would help.

BrushedConc.jpg

 

Views: 442

Reply to This

Replies to This Discussion

The material looks fine-- it's used unmodified in this image.  It's very likely that nXt's automatic exposure algorithm is overexposing the material when you use it in isolation.  Either add some more objects and materials to the scene, or use the Brightness control to change the overall scene brightness.  Attach an image of the rendering you're getting if you're still having problems.

Thank Roy, I'll fiddle with it some more.  What is that scene lit with?  Just an HDRI or a sun?  Or both?

For comparison, with the Brightness turned down a little:

HDRI only.


Ahhh.  Looks pretty normal when lit with just an HDRI.. gets quite funky when lit with a sun.  Couldn't figure out how to get a darker shadow otherwise.

No-- not really.  (The material editor uses HDRI only.)  Here's sun and sky-- brightness turned down slightly:

What are the setting on your sun for that scene?  Did you simply just turn it on?

Yep.  I almost never "set" anything.  The only modification was turning down the brightness a little.

I am not too sure what I did differently, but I seemed have figured it out somehow.  Out of curiosity, what scale to you put that bitmap to?  Also, are you using pathtracer?  If so how many passes?  My glass seems to get dots in it (4 passes) on the pathtracer, I assume after numerous passes they will go away?

This one was actually engine 4, using a standalone version of the product that I'm working on.  Yes, the glass may take a while to resolve (with e4 also).  Bitmap was scaled to 1 meter x 1 meter by default (tiles are 1' x 1').  These renderings were very fast (< 1 minute on my machine.)

RSS

Search

Translate

Latest Activity

Roy Hirshkowitz replied to Maciej's discussion nXt + AutoCAD 2025
"Resolved via email (support@renderplus.com)"
Feb 20
Maciej posted a discussion

nXt + AutoCAD 2025

Gentlemen,The last file I used to load, was ArAcad_24_64.arx, and, unfortunately, it doesn't work with Acad 2025.Any idea how to get the proper nXt-App which suits Acad 2025?Any help appreciated...Regards, Maciej MarkowskiSee More
Feb 17
OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion CAN WE GET PETER MILNER TO TRAIN SOME OF US FOR A TOKEN ?
"I meant Chris Fox, not David."
Feb 13
OYEBANJI EMMANUEL posted a discussion

CAN WE GET PETER MILNER TO TRAIN SOME OF US FOR A TOKEN ?

Good day, forum members,I was thinking that we could each, if interested, contribute a significant token to give Peter Milner and David to train us virtually in nxt render for Autocad. Am not sure he still uses it but the experience he has spanning over 20 years cannot be underestimated. I wish the forum co-ordinators could look into this. So that more of us will produce realistic renders with the paid version of nxt render and we will be able to encourage other users of other more advanced…See More
Feb 12
OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
Thumbnail

V3x copy

"Thanks"
Feb 11
Maciej commented on OYEBANJI EMMANUEL's photo
Thumbnail

V3x copy

"Soft & nice light scheme.  :)"
Feb 11
OYEBANJI EMMANUEL posted photos
Feb 7
OYEBANJI EMMANUEL posted a discussion

LIGHT STREAKS IN ACCURENDER STUDIO

Good day everyone.Does anyone here know how to create light streaks in ACCURENDER studio or in nxt render ? Please share your knowledge with me. Light streaks for interior ceilings in the p.o.p works and under, a t.v console. See More
Feb 2

© 2025   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service