AccuRender nXt

advanced rendering for AutoCAD

Hello Roy

 

I bought nxt 2 or 3 months ago and have a problem:

Whenever i try to render something with a higher resolution than 1024x786 the system runs out of memory and crashes. No matter how big the file is,...

I am runnig windows xp 32bit os, 4gb ram, 2,8ghz 4 core processor, and acad 2010. If i render the same file with the same computer with acad 2004 and Accurender 3 i have no problem at all,....

Is there any solution for my problem?

Otherwise i won't be able to use nxt,... :-(

 

thanks!

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First let's verify that this is a memory issue and not something else.

Try rendering a simple model-- say a box or a sphere using the default settings.  Change the resolution from 300,000 pixels to 3,000,000 pixels and let me know what happens.  Don't do anything else that might cause a memory problem like add channels, plants, etc..

I rendered a ball with 3.000.000 pixel with default settings and a solid colour, this worked fine,...

So yes-- it probably is related to 32 bit address space limitation issues and not to resolution per se-- otherwise a very simple model, rendering at hi-res would have failed as well.  nXt is more memory intensive than previous versions.

If you haven't done so already, you can try the 3GB switch-- see this article for detailed instructions.  This can provide some breathing room and may be enough for you to squeak by.  The real solution, of course, is a 64 bit system.  

Other than that you can simplify-- simpler models, fewer plants, lower res, fewer channels.  You can also render your high-res stuff using the farm.  This sometimes works since the farm does not require AutoCAD and all of its related overhead.

 

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Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
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Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
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Thorsten Hedrich commented on Thorsten Hedrich's photo
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"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
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OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Thank you so much."
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Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
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Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
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