AccuRender nXt

advanced rendering for AutoCAD

Hello Roy

 

I bought nxt 2 or 3 months ago and have a problem:

Whenever i try to render something with a higher resolution than 1024x786 the system runs out of memory and crashes. No matter how big the file is,...

I am runnig windows xp 32bit os, 4gb ram, 2,8ghz 4 core processor, and acad 2010. If i render the same file with the same computer with acad 2004 and Accurender 3 i have no problem at all,....

Is there any solution for my problem?

Otherwise i won't be able to use nxt,... :-(

 

thanks!

Views: 226

Reply to This

Replies to This Discussion

First let's verify that this is a memory issue and not something else.

Try rendering a simple model-- say a box or a sphere using the default settings.  Change the resolution from 300,000 pixels to 3,000,000 pixels and let me know what happens.  Don't do anything else that might cause a memory problem like add channels, plants, etc..

I rendered a ball with 3.000.000 pixel with default settings and a solid colour, this worked fine,...

So yes-- it probably is related to 32 bit address space limitation issues and not to resolution per se-- otherwise a very simple model, rendering at hi-res would have failed as well.  nXt is more memory intensive than previous versions.

If you haven't done so already, you can try the 3GB switch-- see this article for detailed instructions.  This can provide some breathing room and may be enough for you to squeak by.  The real solution, of course, is a 64 bit system.  

Other than that you can simplify-- simpler models, fewer plants, lower res, fewer channels.  You can also render your high-res stuff using the farm.  This sometimes works since the farm does not require AutoCAD and all of its related overhead.

 

RSS

Search

Translate

Latest Activity

Thorsten Hedrich replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Since there is no Ambient Occlusion Slot in 'Texture Set' Mode of the nXt-Material Editor, I found another way around what to do with AO Maps: Baking it into Diffuse; e.g. Multiplying AO Map over Diffuse/Albedo/Colour in…"
Apr 16
OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"Thank you so much. I appreciate your kind words."
Apr 7
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Apr 6
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service