AccuRender nXt

advanced rendering for AutoCAD

Here's the latest version of the new stuff.  If you're interested, try it at your leisure and let me know what you find.  It's a work in progress, so please be kind.  We'll likely have some bugs and certainly have some missing features.

******

Some highlights:

Standalone renderer which accepts input from Rhino, Sketchup, Obj and FBX.

Plugins for AutoCAD and other CAD applications.

Online material and plant libs.

Single advanced engine with fewer compromises and biases.  Similar to current hybrid engine but noisier.

*******

AccuRender Studio is 64 bit only and will not run on 32 bit machines.
On older machines, the installation may require updating .net versions which can be a lengthy process. Windows 10 is recommended (but not required.)

The AutoCAD plugin can be run with or without a recent version of nXtRender loaded.
If you run the plugin without nXtRender, you will get only AutoCAD information in the ArScene file. If nXtRender is loaded some conversion of nXt information will occur.

Instructions:

1. Download and install AccuRender Studio.
2. Open an AutoCAD session.
3. Load the correct .net AccuRender Studio plugin for your version of AutoCAD by typing           netload at the command prompt (not appload!) and navigating to

    c:\program files\AccuRender Studio.  The plugin versions are:

    ArStudioAcadPluginR19.dll (AutoCAD 2013-2014)

    ArStudioAcadPluginR20.dll (AutoCAD 2015-2016)
    ArStudioAcadPluginR21.dll (AutoCAD 2017)
    ArStudioAcadPluginR22.dll (AutoCAD 2018)


    You should only have to do this step once. The file will be demand loaded after that.

4. Optionally load nXtRender (by typing nxt at the command line, for example).
5. Type arstudio at the command line to run the command. It will inform you if the correct         version of nXtRender was found. If not, an update from RenderPlus may be required.

Views: 2748

Reply to This

Replies to This Discussion

Looking at the png file you sent me, rather than having an alpha channel, it just has the background colour removed so that it is transparent. I think there's some confusion in terminology here.

I've just tried the png file you sent and now I get this:

Can you select which colour will be the transparency map Peter? With some kind of eye-dropper maybe? I don't know, just guessing. Another thought would be to reverse the image to negative and see what happen. Again, just a guess ;)

No, there doesn't seem to be that option.

It's not a black & white image. It's a black image on a transparent background.

So I'm not sure where the white is coming from.

I see. Looks like nXt translates the alpha transparency areas of the bitmap to white colour.

So why not try to reverse the alpha channel and coloured areas: convert the black areas to alpha channel and vice versa, to see what will happen :)

Sorry-- I was out of town for a few days.

You should be able to replace the decal using the ArDecal command and it will handle
everything automatically-- just use the png provided.

-OR--

If you want to use the material editor you'll need to replace both the Color and Opacity maps and make sure the Opacity map has the Use Alpha as Data checkbox checked.

Yes-- it's possible photoshop calls this something other than Alpha.

Adding the decal from fresh using ARDECAL worked, even with my version.

Next question: how do I add more than one decal to an object?

Also, when I reduce the strength of the decal, instead of becoming transparent, it becomes grey. How would I set it to show some base material coming through?

Strength is supposed to do that-- I'll verify.  I'm working on a few things right now-- should have a build for you by tomorrow or so. 

  • Some legacy items are not persistent, including materials (you should only need to have the legacy product running when you first bring up ArStudio).  This is working better now.
  • Legacy decals embedded within blocks are not working-- on my list next.
  • Multiple decal editing is not working-- next up.

Here's how you adjust the overall transparency-- 

  1. Edit the Decal material in the Material Editor.
  2. Go to Opacity and change it to 0 using the slider (I may do this automatically at some point).
  3. Edit the Opacity Map (not the Color Map) by clicking on the picture. 
  4. Select a new value for the Strength parameter.

Thanks Roy. That did the trick.

I just have to wrap my head round the logic behind it.

RSS

Search

Translate

Latest Activity

norton torres posted a discussion

I GOT AN ERROR WHILE RENDERING IN AUTOCAD 2010

 I OPEN A 3D DRAWING IN AUTOCAD 2010 IT CRASH WHILE RENDERING WITH ACCURENDER.See More
yesterday
Rich Hart posted a discussion

Grass Options for nXtRender

A user asked about the different ways to add grass to a model. Below are sample renderings showing 3 different approaches, along with links to download the groundcover and material files used.1. Textured Material - Use a material with a grass texture image.This model was rendered by simply using the textured nXt material call Grass-Rye_Dark.ArMaterial.This material is included with the standard nXt Material Libraries that can be downloaded here:…See More
Jun 22
Brittany Watson replied to Brittany Watson's discussion Groundcover Issues
"Hi Ben, You were absolutely right! I took over a computer that was previously used for rendering by someone else. The Accurender Plant Editor was on the desktop and used as the primary plant editor, so I assumed it was the only one. Thank you so…"
May 18
Ben Mixson replied to Brittany Watson's discussion Groundcover Issues
"Hi Brittany, I have two different plant editors. The Accurender plant editor that installed with Accurender Studio and the NXT plant editor that installed with NXT for Autocad. Only the NXT for Autocad version lets you open, modify, and save…"
May 14
Brittany Watson posted a discussion

Groundcover Issues

Hello,I am hoping to get some clarity on how to modify and add groundcover. I have searched everywhere on the forum and online to find how to save a plant as .ArGroundcover, but I cannot find anything. I am using AccuRender Plant Editor and once I finish editing the plant that I want to use as a groundcover, I click "save plant as", but all it allows me to save as is .ArTree. I have a deadline to get this render finished, but I cannot for the life of me figure this out. See More
May 14
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Thanks, I'll check on the first two.  The third is normal behavior-- data conversion stops when the arstudio data is detected.  There is a command to remove the arstudio data which would allow you to start from scratch-- probably not…"
Apr 19
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Two things don't seem to translate from nXt: Procedural bump and orientation of texture in a material.   Also, if a decal is changed using nXt, Studio continues to display the original decal. Editing the decal in the Studio material pallet…"
Apr 19
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"That sorted it - using the Studio camera and then selecting "Get AutoCAD view"."
Apr 19

© 2021   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service