AccuRender nXt

advanced rendering for AutoCAD

Hi,

I've just reactivated my old 32-bit machine
after a clean reinstall of everything.

Just to run test-renders as i did before -
It was possible to run renders with hdris, even with slightly
complex materials with displacement attached.

Now I'm not able to run a render longer than a minute, even with
totally simple model/no materials/default settings and low resolution .

Autocad crashes, Computer restarts.

Running AC 2012 with arnxt_0348-NK21.

Can everybody give me a hint - every help would be greatly appreciated.

Views: 712

Attachments:

Reply to This

Replies to This Discussion

What would I be without Greece:)

Will try the procedure you have suggested.

Power supply can't be- did not changed anything here.

Thanks George!

Don't be so sure about power supply. My son's game rig started shutdowns suddenly. We changed even the mo-bo without any success. Shutdowns continued. Until I did p.s. swap (from my machine to his). Guess what happened? :) Grüße von Griechenland Thorsten :)

Turn CPU max down-- usually something like 95% will take care of it.

Doesn't that mean that turning your CPU 95% down it will run only at 5% of its full horsepower? Does it mean that the rendering will then run 20X longer than of full CPU throttle? Or did you mean to set the CPU usage to 95%? Are those 5% enough to keep things cool enough? Interesting issue anyway.

Abracadabra; adjusting 'Maximum Processor State' (in 'Processor Power Management') -
so it does not exceed 95% of its capabilities seems to be doing the trick - as Roy pointed out. Thanks!

Will try new thermal compound anyway - maybe i can switch back fan spin after this .

Super! Another useful lesson learned. Thanks Roy!

You can experiment with this setting if you want- sometimes 99% works  fine and slightly improves performance.  Or you can leave it alone-- these heat shutdowns are not really very good for a computer.

RSS

Search

Translate

Latest Activity

Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
11 hours ago
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
yesterday
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13
Thorsten Hedrich commented on Thorsten Hedrich's photo
Thumbnail

corten_pavillon_22mm_1

"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
Thumbnail

corten_pavillon_22mm_1

"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
Jan 31
Thorsten Hedrich posted photos
Jan 28

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service