AccuRender nXt

advanced rendering for AutoCAD

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Excelente link. Muchas gracias, Akin. Saludos
THANK YOU ALWAYS FOR YOUR SEARCH.

So, help me a bit here.

On the Free Xfrog trees, it looks like the downloadable file formats are:

Maya, Max, obj, lwo, c4d, 3ds, Terragen 2, and Vue.

 

If all I have is AutoCAD 2011 and Accurender 5 nXt - which should I download?

 

Should it be the 3ds and then use 3DSIN command to import the model into AutoCAD? -or-

I think I saw someone mention they were using obj content in their renders, how is that done?

Thanks for any help.

There's a textured mesh object import in the nXt widgets section.  It needs a little work, it's a little hit or miss whether it will work or not for a particular file, but some folks have been having some success with it.  I'm sure some others will chime in here.
I typically use the 3ds file unless theses an issue then I try the obj. The main problem you'll run across is where the maps are stored. The maps (texture, opacity, etc) needs to be in the same root folder as the object, but some have sub-directories with the maps and nXt wont see those.
I started to mess with textured models in fact trying to have some nice plants and trees alongside with the nXt ones. I found the problem mentioned by Kevin to happen very often. Maps of leaves and bark sometimes appear, some other they don't. What I did finally was quite simple. I'd converted the textured mesh to autocad mesh (option found in Textured Mesh Object submenu in nXt), corrected the path of materials in nXt material editor by embedding the textures into drawing file, moved the object to desired position (absolute origin) and finally saved it as DWG file for direct insert as block. Sound complicated, but in fact it's not :)

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Thorsten Hedrich replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Since there is no Ambient Occlusion Slot in 'Texture Set' Mode of the nXt-Material Editor, I found another way around what to do with AO Maps: Baking it into Diffuse; e.g. Multiplying AO Map over Diffuse/Albedo/Colour in…"
Thursday
OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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"Thank you so much. I appreciate your kind words."
Apr 7
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Apr 6
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21

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