I pulled it from the download page-- at least until Daniel gets back to it. There is an animation button on WalkAbout which should provide approximately equivalent functionality.
Ea gibt innerhalb von AR5 den Befehl Walk about. Und da gibt es in Build 234 einmal Kamerapfad und Zielpfad. Dahinter steht bei mir "Nichts". Wann wird denn dieser Kamerapfad funktionieren oder läuft das jetzt in Build 235??
Wenn der funktionieren würde, brauche ich kein Comotion mehr.
Just had a little go with the animation.
I ran this one over the weekend.
The only concern I have is the exposure flicker near the beginning.
I tried turning the auto exposure off, but it seems to turn itself back on again automatically.
Nice. I'm pretty sure the exposure business is working-- I'll check though. There was some trace instability related to the Packet Tracer engine and interior daylighting that you may be experiencing.
I ran into the same flicker problem at the beginning of the animation. It to cleared up after twenty or thirty frames. I more or less assumed the problem to be the location of the sun at start up and changing directions to eventually clear up the flickering (or something). I also use Radtools to compile the movie. I havn't been able to test much lately.
Hi Roy, I just created a small animation with nXt. Worked fine, camera path and target path. I just can't figure out where to set the file output format. By default I get *.pngs. Where is this setting hiding?
Mark
It's not-- nXt only produces png's for output. If you're looking for some way to assemble the pngs into an animation file I'd recommend Bink-- it's free and has one of the best encoders around.
"Thanks for your kind words.
Yes, all plants are generated with nxt plant-editor.
I have used leaves from Marc Chaumier's plant library.
(Download/ Content + Entourage)"
"Sorry, do not exactly how to do it right.
If i sent you one or sets, could you "compose" one material as an example?
Maybe this is interesting for others too.."
"nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that.
I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection.
You might need to toggle the…"
"Hi,i imported some old Dosch 3D plants in nxtRender for testing, fully textured without an issue.
Also used some free sketchup tree models (*.skp) from sketchuptextureclub and opened them in sketchup, exportet them to *.obj and used them in…"