Ea gibt innerhalb von AR5 den Befehl Walk about. Und da gibt es in Build 234 einmal Kamerapfad und Zielpfad. Dahinter steht bei mir "Nichts". Wann wird denn dieser Kamerapfad funktionieren oder läuft das jetzt in Build 235??
Wenn der funktionieren würde, brauche ich kein Comotion mehr.
Just had a little go with the animation.
I ran this one over the weekend.
The only concern I have is the exposure flicker near the beginning.
I tried turning the auto exposure off, but it seems to turn itself back on again automatically.
I ran into the same flicker problem at the beginning of the animation. It to cleared up after twenty or thirty frames. I more or less assumed the problem to be the location of the sun at start up and changing directions to eventually clear up the flickering (or something). I also use Radtools to compile the movie. I havn't been able to test much lately.
Hi Roy, I just created a small animation with nXt. Worked fine, camera path and target path. I just can't figure out where to set the file output format. By default I get *.pngs. Where is this setting hiding?
"Thanks, I'll check on the first two. The third is normal behavior-- data conversion stops when the arstudio data is detected. There is a command to remove the arstudio data which would allow you to start from scratch-- probably not…"
"Two things don't seem to translate from nXt:
Procedural bump and orientation of texture in a material.
Also, if a decal is changed using nXt, Studio continues to display the original decal.
Editing the decal in the Studio material pallet…"
"I'm having trouble getting the desired view in Studio.
I've tried setting the view in nXt walkabout and then using that to set the AutoCAD view.
However, when I render from Studio, it gives me something different (see images below)."
"Sort of-- nXt has a hard-coded max of 32 but you get diminishing returns before than point. If you go beyond 32 they can sometimes be used, depending on the load. I guess I would still think of 32 as a practical limit.