AccuRender nXt

advanced rendering for AutoCAD

Good afternoon,

I just got a Dell T7610 workstation with dual 12-core Xeon processors.

Running an image as a benchmark, the processors are not at 100%.  they seem to max out at about 66%.  I tried to adjust (nxtthreads #) to 48, but it resets to 32 - this is what comes up as a maximum it seems.

I also checked affinity for acad.exe.  It shows all cores available.

Is there some setting I'm missing?

I've attached a screen shot of AutoCAD / Accurender along with a shot of task manager at the highest point.

screen%20shot1.jpg

screen%20shot2.jpg

thanks for your help.

Ron Eddy

Views: 498

Reply to This

Replies to This Discussion

Try the hybrid engine.  The standard engine may have more trouble keeping that many threads fed.

Ok, I don't get something.  For the sake of experiment, I ran three versions of the same image.

S40, 40 passes, standard engine, 1.4 hours

H750, 750 passes, hybrid engine, 2.6 hours

H5580, 5580 passes, hybrid engine, 19.5 hours

after 19.5 hours the hybrid engine still shows speckles - what am I missing?

Attachments:

Ron könntest du deine DWG Datei hier mal posten, wenn das geht.

Ich habe hier einen 6 Kern Rechner (980i) und einen 10 Kern Rechner (XEON Rechner) und würde das gerne mal bei mir testen wenn das möglich wäre.

Alfons

This really is a problem, I usually still use the standard engine. Just have a question to ask, What is your shade material can not share with you, thank you.

if you mean the lampshade material, here's the definition (anything not listed is left as default):

Lampshade, Advanced material, Color 247, 239, 230

Balanced Shader, white highlight, intensity 0.38, sharpness 0.65

Transparency 0.79, IOR 1.25, translucency 0.76

Bumps: Sandpaper – strength 0.03, scale 0.354, 0.354, 0.354, Wrinkled – strength 2.0, scale 45.0, 45.0, 0.50

I'm happy to take a look at the drawing if you'd like-- noise is definitely an artifact of the hybrid and path tracer engines-- but I have a feeling there's a problem with the model which is causing excessive noise in your case.  

Were the cores better fed in the hybrid case?

The file is 22.5 MB - I can cut stuff out of it to get it down to 5MB but it's possible that would take the problem with it, right?  Even removing everything except what's in the image it's still over 12 MB ... or do you have a way available to transfer a larger file?

Is there anything in particular that often leads to noise?  This model has a lot of glass, a reflective floor, a fair amount of metal, and a grid of invisible lights.  Would these be contributors?

To answer your question, core feeding was same/worse with hybrid than with the standard

Try http://www.rhino3d.com/upload/?to=roy@mcneel.com.  People have reported some time-out issues with this mechanism, so if it doesn't work we'll figure out something else.

Invisible lights are a big issue.  I can only guess without seeing the model, though.

I find the best results come from the Path Tracer engine, but for an interior like yours, you'll need to run it for at least 2000 passes.

The standard engine gives horrible lighting and banding and struggles with soft reflections. The Hybrid engine can't deal with soft shadows and requires 3 times as many passes as the Path Tracer engine.

What you find is that they jump up and down throughout.

There's no limit. I run my renders on an 80 core renderfarm quite happily.

RSS

Search

Translate

Latest Activity

Thorsten Hedrich replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Since there is no Ambient Occlusion Slot in 'Texture Set' Mode of the nXt-Material Editor, I found another way around what to do with AO Maps: Baking it into Diffuse; e.g. Multiplying AO Map over Diffuse/Albedo/Colour in…"
Thursday
OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"Thank you so much. I appreciate your kind words."
Apr 7
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Apr 6
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service