AccuRender nXt

advanced rendering for AutoCAD

Added Combine Path Tracings... option to the Image Editor and made the farm use this method when you send it single frame Path Tracings.  See what's new for more.  A farm build to clean up a couple bugs is coming soon (today?).

This feature seems to be working pretty well, but it will need some testing.  It's pretty powerful for those of you using the Path Tracer.  With this option, you can:

  • Add additional passes to any Path Tracing later on by combining the resulting .nXtImages.
  • Continue processing in the event of a power outage or other interruption (provided you have autosaved an .nXtImage.)  Just start the rendering again and combine the autosave result and the new result.
  • Send a single frame job back to the farm for more work and combine the old and new results.

Path Tracer only.

 

 

 

 

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Great great news!
hurray! Keep on rockin' Roy
solo se podra combinar en la opccion FARM?

No, the Farm is not required to use this feature.  

If you do use the Farm for Path Tracing single images, you will need to use this feature to combine them.

Should have two renderings going simultaneously on the same pc of the same drawing (with one as read only)  in two different AutoCad session with each auto-saving as a different name.    At the end of 100 passes on each and I combine with IE I get 200 passes worth of rendering right?
You would yes-- but there's no advantage to what you're suggesting.  If you run two sessions on the same computer, each one will run at half speed.
I know what I would be doing is being able to continue rendering at a later time, while waiting for Nxt Cloud Rendering to kick off.
No-- what you are doing with the procedure you outlined above is wasting time.  Don't do it.
Let me see if I got it right. I am running path tracer for quite long time, say five hours. Suddenly Acad freezes. nXt was set to make auto save of render image every 10 passes (using *.nXtImage format - little bit slower than saving to anything else, but essential for further "post process") so there is an image file saved on disk. After Acad crash I do reopen the drawing file. How can I continue on rendering from where it was before the crash? When I hit render button again, it will start the whole process from the beginning, so how can I skip all of the passes already made in previous rendering before the crash? In image editor I can combine the two successive nXtImages in Image editor, but will it refine anything if I use the first, 5 hours image and the second, say another 4 hours? Please Roy, give us kindly some more informations on all that. Thank you in advance.
Just start a rendering again.  Whenever you stop it, it can be combined with the old one.  It works (if I've done everything right) because every rendering you do with the path tracer is unique and non-deterministic.  In your example you will get the rough equivalent of a nine hour rendering.  BTW, AutoCAD should not be suddenly crashing-- I'm interested if it is.
Oh, I was just assuming possible situation why rendering could stop for some reason, so do not worry about sudden crash. Other scenario could be the following: I am rendering an image in my office. I do not want to leave my machine turned on for the night, so I stop rendering, save nXtImage and drawing, back it all up to external drive and continue on rendering at home on my home machine for the rest of the night? Really GREAT new, Roy!
Yep-- you're getting the idea.

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Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
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Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
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3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13
Thorsten Hedrich commented on Thorsten Hedrich's photo
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Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
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