AccuRender nXt

advanced rendering for AutoCAD

Reconstruccion edificio antiguo en Formas Vip by Angel Estevez

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me parece un gran trabajo...felicidades...

All kudos for the texturing! Simply wonderful!!!

how on earth did you do this texturing? PS postprocessing? decal? Simply perfect.

Nxt is about to launch into the video game industry.

I think he had photo of the whole facade which he simply projected on the model. Not quite sure about that though :) Maybe qweqwi could give some insights :)

Or apply a trash decal on a clean texture... But for sure, a big work on a bitmap soft.

Angel, muy buen trabajo,excelente, felicitaciones. Seria muy bueno si explicas el trabajo realizado sobre la textura.

this is a standard formula based textured use of decals ... nothing complex and very efficient ... thanks to all all opinions are always welcome ...
from Spain I send a heartfelt greeting

Sergio

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Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
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Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
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Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
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