AccuRender nXt

advanced rendering for AutoCAD

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Comment by chen ray on September 7, 2013 at 2:16am
I mean thanks bro
Comment by chen ray on September 7, 2013 at 2:15am
This bro
Comment by akinlolu olugboji on September 7, 2013 at 12:13am

Render Them Speechless! 

Comment by Jorge Javier Lara Domínguez on September 6, 2013 at 9:33am

Thanks for the comments. @ George: as friendly as ever! @ Chen: for this use a tube diameter of 1 cm along the length of the cajillo, we apply the omnidirectional light feature with 100 watts of power. To operate the lights use separate channels to control the intensity of each of them, it slows down the process, however, as a representation ganncia worth

Comment by chen ray on September 6, 2013 at 9:20am
Hi sorry can anyone translate for me in English ? Ha
Comment by Jorge Javier Lara Domínguez on September 6, 2013 at 7:14am

Gracias por los comentarios. @ George: tan amable como siempre! @Chen: para esto emplee un tubo de 1 cm de diametro a todo lo largo de el cajillo, le aplique la caracteristica de luz omnidireccional con 100 watts de potencia. Para el manejo de las luces empleo canales separados para poder regular la intensidad de cada uno de ellas, se hace mas lento el proceso, sin embargo, la ganncia en calidad de representacion vale la pena

Comment by chen ray on September 6, 2013 at 4:50am
Hi may I ask how u light up the cove light along the feature wall? I alway tried with omim lights but it dun light evenly
Comment by George Ioannidis on September 5, 2013 at 8:26pm

Great photo. Could you post the rendering now? :D :D :D

Fantastic work!

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Latest Activity

OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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V1x copy

"Thank you so much. I appreciate your kind words."
yesterday
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Monday
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

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