AccuRender nXt

advanced rendering for AutoCAD

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Comment by chen ray on September 7, 2013 at 2:16am
I mean thanks bro
Comment by chen ray on September 7, 2013 at 2:15am
This bro
Comment by akinlolu olugboji on September 7, 2013 at 12:13am

Render Them Speechless! 

Comment by Jorge Javier Lara Domínguez on September 6, 2013 at 9:33am

Thanks for the comments. @ George: as friendly as ever! @ Chen: for this use a tube diameter of 1 cm along the length of the cajillo, we apply the omnidirectional light feature with 100 watts of power. To operate the lights use separate channels to control the intensity of each of them, it slows down the process, however, as a representation ganncia worth

Comment by chen ray on September 6, 2013 at 9:20am
Hi sorry can anyone translate for me in English ? Ha
Comment by Jorge Javier Lara Domínguez on September 6, 2013 at 7:14am

Gracias por los comentarios. @ George: tan amable como siempre! @Chen: para esto emplee un tubo de 1 cm de diametro a todo lo largo de el cajillo, le aplique la caracteristica de luz omnidireccional con 100 watts de potencia. Para el manejo de las luces empleo canales separados para poder regular la intensidad de cada uno de ellas, se hace mas lento el proceso, sin embargo, la ganncia en calidad de representacion vale la pena

Comment by chen ray on September 6, 2013 at 4:50am
Hi may I ask how u light up the cove light along the feature wall? I alway tried with omim lights but it dun light evenly
Comment by George Ioannidis on September 5, 2013 at 8:26pm

Great photo. Could you post the rendering now? :D :D :D

Fantastic work!

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Latest Activity

Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
4 hours ago
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
Wednesday
Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that. I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection. You might need to toggle the…"
Tuesday
Daniel Holz replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Hi,i imported some old Dosch 3D plants in nxtRender for testing, fully textured without an issue. Also used some free sketchup tree models (*.skp) from sketchuptextureclub and opened them in sketchup, exportet them to *.obj and used them in…"
Monday
Daniel Holz posted a discussion

PBR Textures in nxtRender for Autocad

Hi,Can anyone explaine how to use PBR textures in nxtrender for acad correctly?I like to use textures from sketchuptextureclub.This textures typicaly containing following types:- Diff- Displ- Norm- Spec- AOregards,DanielSee More
Monday
David Richards replied to Zdravko Todorovic's discussion nXtRender 0358-XE08 vs 0349-OA30 - What's new?
"Hello - there isn't an official changelog, mainly because the functionality is pretty much the same. Over the years we have fixed bugs that are reported and maintained compatibility with all released versions of AutoCAD. Please continue this…"
Nov 12, 2025
Zdravko Todorovic posted a discussion

nXtRender 0358-XE08 vs 0349-OA30 - What's new?

I'm considering upgrading my nXtRender from the very old arnxt64_0349-OA30 with AutoCAD 2008 to the new arnxt64_0358-XE08.Could someone please tell me what the main improvements, new features, or bug fixes are in the new version? Is there an official changelog available?See More
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OYEBANJI EMMANUEL posted a discussion

BATCH RENDERING FUNCTION

Good day, please does anyone know how the batch rendering function works in nxt render for autocad ?See More
Sep 10, 2025

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