AccuRender nXt

advanced rendering for AutoCAD

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Comment by Yinka Gbotosho on August 14, 2011 at 12:47pm
We need to talk to Roy seriously about this CAMERA issue. If you like exploring camera positions, you will have issues with NXT. I think the problem starts to be obvious once you start operating the camera below normal eye level. I like taking shots with the camera at about Z = 300mm.
Comment by George Ioannidis on August 14, 2011 at 12:38pm
Of course Yinka. I saw it as post on the wall in FB.  Modern approach I must say. I'm looking forward to see other pictures of the whole complex as the construction will progress.
Comment by Yinka Gbotosho on August 14, 2011 at 11:52am
@George. I hope you can view it now.
Comment by akinlolu olugboji on August 14, 2011 at 8:31am
This I believe is what we are all asking for.
Comment by George Ioannidis on August 14, 2011 at 1:59am
Seems picture didn't make it through...
Comment by Yinka Gbotosho on August 13, 2011 at 10:57pm

This is for Roy. I still think we need better camera controls in nxt. Everytime I had to do a production rendering in nxt, I have always had to go back to ar3 or ar4 to set up the cameras before rendering in nxt. The only advantage I seem to find in nxt is the rendering engine. Something really needs to be done about the camera controls.

Comment by Yinka Gbotosho on August 13, 2011 at 10:53pm
Comments are welcome here for a better work - design and rendering.

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Latest Activity

Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
yesterday
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13
Thorsten Hedrich commented on Thorsten Hedrich's photo
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corten_pavillon_22mm_1

"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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corten_pavillon_22mm_1

"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
Jan 31
Thorsten Hedrich posted photos
Jan 28
OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Thank you so much."
Jan 22
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
Dec 31, 2025

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