AccuRender nXt

advanced rendering for AutoCAD

GLA !!!

Work in progress on the Global Leadership Academy

  • photo
  • photo
  • photo

Comment

You need to be a member of AccuRender nXt to add comments!

Join AccuRender nXt

Comment by Yinka Gbotosho on August 14, 2011 at 12:47pm
We need to talk to Roy seriously about this CAMERA issue. If you like exploring camera positions, you will have issues with NXT. I think the problem starts to be obvious once you start operating the camera below normal eye level. I like taking shots with the camera at about Z = 300mm.
Comment by George Ioannidis on August 14, 2011 at 12:38pm
Of course Yinka. I saw it as post on the wall in FB.  Modern approach I must say. I'm looking forward to see other pictures of the whole complex as the construction will progress.
Comment by Yinka Gbotosho on August 14, 2011 at 11:52am
@George. I hope you can view it now.
Comment by akinlolu olugboji on August 14, 2011 at 8:31am
This I believe is what we are all asking for.
Comment by George Ioannidis on August 14, 2011 at 1:59am
Seems picture didn't make it through...
Comment by Yinka Gbotosho on August 13, 2011 at 10:57pm

This is for Roy. I still think we need better camera controls in nxt. Everytime I had to do a production rendering in nxt, I have always had to go back to ar3 or ar4 to set up the cameras before rendering in nxt. The only advantage I seem to find in nxt is the rendering engine. Something really needs to be done about the camera controls.

Comment by Yinka Gbotosho on August 13, 2011 at 10:53pm
Comments are welcome here for a better work - design and rendering.

Search

Translate

Latest Activity

Thorsten Hedrich replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Since there is no Ambient Occlusion Slot in 'Texture Set' Mode of the nXt-Material Editor, I found another way around what to do with AO Maps: Baking it into Diffuse; e.g. Multiplying AO Map over Diffuse/Albedo/Colour in…"
Apr 16
OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"Thank you so much. I appreciate your kind words."
Apr 7
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Apr 6
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service