AccuRender nXt

advanced rendering for AutoCAD

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Comment by Dario James on October 29, 2012 at 11:37am

APLAUSOS DE PIE !!!!

Comment by Alejandro Testa on October 29, 2012 at 11:12am

Thanks George, I will take a look

Comment by George Ioannidis on October 29, 2012 at 8:46am

Thanks Alex. You can find tutorial in this thread I think.

Comment by Alejandro Testa on October 29, 2012 at 7:12am

George, nice work, congratulation. Can you explain me the use of Ivy generator? Hor it work wirh nxt? coul be very important when we develop landscape projects.

Comment by George Ioannidis on October 29, 2012 at 12:48am

And here is one with only daylight set. Looks like situation just before the dawn, with light, but without the sun. Both pictures are generated from the single rendering in NXT picture editor.

Comment by George Ioannidis on October 29, 2012 at 12:45am

Good catch Marc about the marble reflection. It is definitely overdone. But it was not visible in the really night version. Which I couldn't present, as there are millions of fireflies still unsolved. I think I must try to knock up a "two-comp-fram" at the office to see if there will be any speed gain.

What do you mean "where are all the lights"? They are almost everywhere in the house, inside, outside, hidden, visible... :D Just the intensity of different light channels tweaked in image editor has given this result. Here is how rendering looked like with all channels set to 1 and brightness to -0.50, burn 0 and saturation 1.40. In case saturation is set to 1 picture looks rather washed out.

Comment by Marc Chaumier on October 28, 2012 at 5:58am

Bravo George. Great ambiance... But where are all the lights?

I love the colors of the walls and the wood.

Some reflections are strange, in a window and on the wall of the first stairs, perhaps a material setting.

Anyway beautiful picture.

Comment by kingjin on October 27, 2012 at 8:12am

Yes , George Ioannidis of really great , Thank you for sharing . Rendering time , this will be the perfect work .

Comment by George Ioannidis on October 27, 2012 at 8:01am

@ Michele, Ignacio, Qweqwi, Jan and Kingjin:

Thanks folks. :D

@kingjin

Path tracer, 1920X1080, some 20 IES light fixtures, ~20 area lights, here and there light emitting material. AMD Athlon X4 3GHz, 8GB 1666 RAM, WIN7 64bit - rendering time 24hours :(

I suspect rendering time was so long because of use of displacement on stone wall at the house base and due to extended use of textured meshes of ivy. Without those elements rendering speed is incomparably faster. But stones with displacement look really great, don't you think? :)

Comment by kingjin on October 26, 2012 at 7:07pm

George Ioannidis, really good work , I ask you what engine , rendering how long it takes . Thank you

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Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

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3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13
Thorsten Hedrich commented on Thorsten Hedrich's photo
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"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
Jan 31
Thorsten Hedrich posted photos
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