AccuRender nXt

advanced rendering for AutoCAD

Views: 301

Comment

You need to be a member of AccuRender nXt to add comments!

Join AccuRender nXt

Comment by Dario James on October 29, 2012 at 11:37am

APLAUSOS DE PIE !!!!

Comment by Alejandro Testa on October 29, 2012 at 11:12am

Thanks George, I will take a look

Comment by George Ioannidis on October 29, 2012 at 8:46am

Thanks Alex. You can find tutorial in this thread I think.

Comment by Alejandro Testa on October 29, 2012 at 7:12am

George, nice work, congratulation. Can you explain me the use of Ivy generator? Hor it work wirh nxt? coul be very important when we develop landscape projects.

Comment by George Ioannidis on October 29, 2012 at 12:48am

And here is one with only daylight set. Looks like situation just before the dawn, with light, but without the sun. Both pictures are generated from the single rendering in NXT picture editor.

Comment by George Ioannidis on October 29, 2012 at 12:45am

Good catch Marc about the marble reflection. It is definitely overdone. But it was not visible in the really night version. Which I couldn't present, as there are millions of fireflies still unsolved. I think I must try to knock up a "two-comp-fram" at the office to see if there will be any speed gain.

What do you mean "where are all the lights"? They are almost everywhere in the house, inside, outside, hidden, visible... :D Just the intensity of different light channels tweaked in image editor has given this result. Here is how rendering looked like with all channels set to 1 and brightness to -0.50, burn 0 and saturation 1.40. In case saturation is set to 1 picture looks rather washed out.

Comment by Marc Chaumier on October 28, 2012 at 5:58am

Bravo George. Great ambiance... But where are all the lights?

I love the colors of the walls and the wood.

Some reflections are strange, in a window and on the wall of the first stairs, perhaps a material setting.

Anyway beautiful picture.

Comment by kingjin on October 27, 2012 at 8:12am

Yes , George Ioannidis of really great , Thank you for sharing . Rendering time , this will be the perfect work .

Comment by George Ioannidis on October 27, 2012 at 8:01am

@ Michele, Ignacio, Qweqwi, Jan and Kingjin:

Thanks folks. :D

@kingjin

Path tracer, 1920X1080, some 20 IES light fixtures, ~20 area lights, here and there light emitting material. AMD Athlon X4 3GHz, 8GB 1666 RAM, WIN7 64bit - rendering time 24hours :(

I suspect rendering time was so long because of use of displacement on stone wall at the house base and due to extended use of textured meshes of ivy. Without those elements rendering speed is incomparably faster. But stones with displacement look really great, don't you think? :)

Comment by kingjin on October 26, 2012 at 7:07pm

George Ioannidis, really good work , I ask you what engine , rendering how long it takes . Thank you

Search

Translate

Latest Activity

Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
Dec 31, 2025
Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that. I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection. You might need to toggle the…"
Dec 30, 2025
Daniel Holz replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Hi,i imported some old Dosch 3D plants in nxtRender for testing, fully textured without an issue. Also used some free sketchup tree models (*.skp) from sketchuptextureclub and opened them in sketchup, exportet them to *.obj and used them in…"
Dec 29, 2025
Daniel Holz posted a discussion

PBR Textures in nxtRender for Autocad

Hi,Can anyone explaine how to use PBR textures in nxtrender for acad correctly?I like to use textures from sketchuptextureclub.This textures typicaly containing following types:- Diff- Displ- Norm- Spec- AOregards,DanielSee More
Dec 29, 2025
David Richards replied to Zdravko Todorovic's discussion nXtRender 0358-XE08 vs 0349-OA30 - What's new?
"Hello - there isn't an official changelog, mainly because the functionality is pretty much the same. Over the years we have fixed bugs that are reported and maintained compatibility with all released versions of AutoCAD. Please continue this…"
Nov 12, 2025
Zdravko Todorovic posted a discussion

nXtRender 0358-XE08 vs 0349-OA30 - What's new?

I'm considering upgrading my nXtRender from the very old arnxt64_0349-OA30 with AutoCAD 2008 to the new arnxt64_0358-XE08.Could someone please tell me what the main improvements, new features, or bug fixes are in the new version? Is there an official changelog available?See More
Nov 11, 2025
OYEBANJI EMMANUEL posted a discussion

BATCH RENDERING FUNCTION

Good day, please does anyone know how the batch rendering function works in nxt render for autocad ?See More
Sep 10, 2025

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service