What a GREAT image Peter (as usual).
I did notice an odd (artifact) over the armrest of the left chair. Really only noticeable when zoomed full size.
Comment by Peter Milner on October 19, 2010 at 1:25am
There were 2 issues with this render using Pathtracer:
1. I had to Photoshop out lots of tiny white specks.
2. I used the AR image editor to add glare, but it creates a very pixelated (almost cubist) haze which I had to blur in Photoshop.
That is why we say gurus like you and others ought to add step by step tutorials to achieving a preset output and one we could have combine efforts of webinars.
Comment by Carlos Sieiro on October 19, 2010 at 6:26am
I agree with the last comment, of course, your level of knowledge and application of NXT is a teacher, and I also agree that we would be grateful as we follow the learning process to prepare a detailed brief tutorial from the advanced use according to your nxt and postproduction experience with photoshop.
Greetings
Comment by Peter Milner on October 19, 2010 at 6:30am
The lighting is pretty much "out of the box".
The only changes I made were cloudiness 0.3 and sky saturation 0.4.
The secret is in the materials - the right amount of softness to reflections, angular blend, non-repeating textures and surface finish.
You have to think about how a material looks in the real world and then use all the tools to simulate that.
So we look forward to that too. A gloosy wood finish use these base values and further modify to suit your needs. Brush aluminium metal, this this and that.
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