AccuRender nXt

advanced rendering for AutoCAD

Fulcrum furniture from Sven Christiansen

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Comment by wrts5200510 on June 22, 2013 at 9:37pm
Comment by wrts5200510 on June 22, 2013 at 9:31pm

Very nice!Excuse me, how long this map rendering

Comment by Suso on October 26, 2010 at 3:17am
Perfect!!
Comment by akinlolu olugboji on October 19, 2010 at 8:41am
So we look forward to that too. A gloosy wood finish use these base values and further modify to suit your needs. Brush aluminium metal, this this and that.
Comment by Peter Milner on October 19, 2010 at 6:30am
The lighting is pretty much "out of the box".
The only changes I made were cloudiness 0.3 and sky saturation 0.4.
The secret is in the materials - the right amount of softness to reflections, angular blend, non-repeating textures and surface finish.
You have to think about how a material looks in the real world and then use all the tools to simulate that.
Comment by Carlos Sieiro on October 19, 2010 at 6:26am
I agree with the last comment, of course, your level of knowledge and application of NXT is a teacher, and I also agree that we would be grateful as we follow the learning process to prepare a detailed brief tutorial from the advanced use according to your nxt and postproduction experience with photoshop.

Greetings
Comment by akinlolu olugboji on October 19, 2010 at 6:07am
That is why we say gurus like you and others ought to add step by step tutorials to achieving a preset output and one we could have combine efforts of webinars.
Comment by Peter Milner on October 19, 2010 at 1:25am
There were 2 issues with this render using Pathtracer:
1. I had to Photoshop out lots of tiny white specks.
2. I used the AR image editor to add glare, but it creates a very pixelated (almost cubist) haze which I had to blur in Photoshop.
Comment by Kevin Lockwood on October 18, 2010 at 1:56pm
What a GREAT image Peter (as usual).
I did notice an odd (artifact) over the armrest of the left chair. Really only noticeable when zoomed full size.
Comment by Alejandro Testa on October 18, 2010 at 12:16pm
Someday I will learn, so I can make this kingd of images. :-)

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Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13
Thorsten Hedrich commented on Thorsten Hedrich's photo
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"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
Jan 31
Thorsten Hedrich posted photos
Jan 28
OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Thank you so much."
Jan 22
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
Dec 31, 2025
Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that. I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection. You might need to toggle the…"
Dec 30, 2025

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