AccuRender nXt

advanced rendering for AutoCAD

500 PASADAS

Views: 250

Comment

You need to be a member of AccuRender nXt to add comments!

Join AccuRender nXt

Comment by Dario James on December 1, 2011 at 12:58pm

mattos las cortinas son archivos de evermotions , y el efecto transparente esta realzado con photoshop

 

Comment by akinlolu olugboji on December 1, 2011 at 12:15pm

Curtails for free!

RULESURF command in AutoCad.

Comment by Mattos on December 1, 2011 at 10:20am

Olá Dario, como vc cria essas cortinas eo lençol rugoso e flutuante??

Comment by kingjin on November 18, 2011 at 10:01pm

Thank you Medhat M. Ikhwan tips, thank you.

Comment by Medhat M. Ikhwan on November 18, 2011 at 9:45pm

Copy & past in translate.google.com and you'll get

Comment by kingjin on November 11, 2011 at 5:04am

Dario James, Thank you for your patience, explanations, and had to deal with you in the wall of the effect of PS I do not know whether the NXT can achieve such results, but please more advice.

Comment by Dario James on November 11, 2011 at 2:54am

LAS PAREDES TIENEN UNA TEXTURA SIMPLE , PARA QUE QUEDE ASI ESTAN RETOCADAS EN PHOTOSHOP CON REDUCCION DE RUIDO. LAS HERRAMIENTAS QUE EH USADO EN PHOTOSHOP SON . REDUCCION DE RUIDO, RESPLANDOR DIFUSO, ENFOCAR , ENFOCAR BORDES

Comment by kingjin on November 11, 2011 at 2:41am

I mean, what the parameters of your walls with the material settings.Thank Roy Hirshkowitz translation, thank you.

Comment by Roy Hirshkowitz on November 10, 2011 at 9:56pm

My comment was direct at kingjin.  You're doing just fine.  He's in mainland China.  The translations from asian languages are less reliable.  kingjin-- Dario's comments are in Spanish.

Comment by Dario James on November 10, 2011 at 9:41pm

HOLA ROY VOY A USAR DE TRADUCTOR A ALE TESTA YA QUE YO NO SE INGLES Y LAS TRADUCCIONES AUTOMATICAS MEZCLAN O NO REFLEJAN BIEN LAS PREGUNTAS  SALUDOS

Search

Translate

Latest Activity

OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"Thank you so much. I appreciate your kind words."
Tuesday
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Monday
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service