AccuRender nXt

advanced rendering for AutoCAD

Views: 115

Comment

You need to be a member of AccuRender nXt to add comments!

Join AccuRender nXt

Comment by Jorge Javier Lara Domínguez on August 22, 2011 at 3:32pm
Gracias por la informacion Roy
Comment by Roy Hirshkowitz on August 22, 2011 at 3:28pm
The GPU is a relative new name for the processing unit on the graphics (display) card.  Modern GPUs actually contain very powerful computers, although the architecture of these computers is very different than the main CPU. It is possible, though quite difficult, to use these for raytracing.
Comment by Jorge Javier Lara Domínguez on August 22, 2011 at 2:53pm

GPU?...que significa eso?

 

Comment by Roy Hirshkowitz on August 22, 2011 at 2:27pm
Use of the GPU for path tracing is not a panacea.  It's technically very difficult and likely to only benefit those with very fast, expensive, GPUs.  I could easily spend months working on it and have it be slower than CPU rendering for most users.  It is an area we're watching.
Comment by George Ioannidis on August 22, 2011 at 11:29am
Maybe it's time to look more seriously at the possibility to engage GPU in rendering process somehow Roy, isn't it? Now, all this power is just sitting inside our machines without any "substantial" benefits (maybe except some occasional gaming once a year :) )
Comment by Roy Hirshkowitz on August 22, 2011 at 11:14am
Lots of lights.  This is a pretty challenging one for the Path Tracer.
Comment by Juan Carrion on August 22, 2011 at 11:00am
Hey, I`ve been working on this project, and i succesfully create a nice night view, I`m very happy with it, but i have a question, this render took 183:17:33 hours and 2583 passes and the quality still needs a few thousands of passes, somebody knows why it took so long I mean I just put some spotlights and omnilights inside the houses, do you think is the water texture? this is my pc configuration:

windows xp profesional sp3
Intel core i7 860 2.8ghz
4gb RAM

Search

Translate

Latest Activity

Thorsten Hedrich commented on Thorsten Hedrich's photo
Thumbnail

corten_pavillon_22mm_1

"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
Thumbnail

corten_pavillon_22mm_1

"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
Jan 31
Thorsten Hedrich posted photos
Jan 28
OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Thank you so much."
Jan 22
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
Dec 31, 2025
Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that. I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection. You might need to toggle the…"
Dec 30, 2025
Daniel Holz replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Hi,i imported some old Dosch 3D plants in nxtRender for testing, fully textured without an issue. Also used some free sketchup tree models (*.skp) from sketchuptextureclub and opened them in sketchup, exportet them to *.obj and used them in…"
Dec 29, 2025

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service