AccuRender nXt

advanced rendering for AutoCAD

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Comment by George Ioannidis on September 25, 2011 at 3:25am
The stone arc is divided into several (symmetrically) pieces, so material of each one can be mapped separately. It is slightly more work to do (the small one was split into 5 and the large one into 11 pieces) but the result is quite convincing I think.
Comment by Rey F. Rosario Berrios on September 24, 2011 at 5:49pm

Hi George I like it!!!!!!!!! Can you explain how do you place the map for the brick in the arcs?

Comment by George Ioannidis on September 21, 2011 at 4:16pm

@Akinlolu - I tried to keep things low in project. Customer has economical potential, but also good taste and I managed him fortunately to accept this design concept :) The really big expense takes place inside the house :D

@Jan - As I said, this is sort of never ending work in progress. It will be rendered with all the bells and whistles (displacement on stonewalls, textured mesh shrubs and trees, ivy everywhere etc.) one day :D

Thanks for comments, guys.

Comment by akinlolu olugboji on September 21, 2011 at 12:24pm
Love it but why not a grander entrance design, being the first port of call to the property, no minding the fact the building itself is elevated.
Comment by Jan Verzelen on September 21, 2011 at 10:39am
I would love to see a  displacement map on the brick walls but that will decrease the rendering time enormous i'm afraid. Good job anyway.
Comment by George Ioannidis on September 21, 2011 at 9:22am

Like dis? :)

Comment by Chas / Aug Posekany on September 21, 2011 at 8:33am
This one is really appealing. The entrance structure could benefit from a slightly different perspective to give it more depth.

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Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13
Thorsten Hedrich commented on Thorsten Hedrich's photo
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"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
Jan 31
Thorsten Hedrich posted photos
Jan 28
OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Thank you so much."
Jan 22
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2

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