AccuRender nXt

advanced rendering for AutoCAD

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Comment by George Ioannidis on April 9, 2012 at 8:53am

>>every designer who respects himself wares gloves, didn't you know that?>>

No Jan, I did not! Or should I? Oh, I forgot. I am not a designer. Or am I? Damned Lillehammer syndrome. Or was it Alzheimer? Damn.... :D

Comment by kingjin on April 9, 2012 at 5:54am

24 hours of render time is too long, I think you computer configuration is not low it. Feel the E2 engine before much better, rendering don't need such a long time.

Comment by Jan Verzelen on April 9, 2012 at 5:28am

Oh, and about the manual, needless to post it here, it's written in dutch.

Comment by Jan Verzelen on April 9, 2012 at 5:12am

The computer, printer, fax, external disks,routers and all those ugly machines are hidden in the cabinet. The cables are hidden in the hollow tabletop. The middle door moves down when needed.

About the glass table (Aliasdesign.it), every designer who respects himself wares gloves, didn't you know that? ;-)

Comment by George Ioannidis on April 9, 2012 at 4:37am

I've noticed the nXt manual, I knew there is one somewhere out there, just didn't know YOU have it! :D So please, stop your showing off and post it here as PDF or anything ASAP :D

>>...how did you guess this is a drawing for my new workspace?>>

After a series of logical thoughts. ;) I'd guess that any customer wouldn't pay me for rendering of just single wall design :D One question: where is the computer itself, hidden in the cabinet to the left of the chair or is this any of the new iMac-ish "all-in-one" machines?

P.S.

Personally, I don't like glass tables, as any fingerprints are visible and it needs to be cleaned all the time. :)

Comment by Jan Verzelen on April 9, 2012 at 4:05am

@Kingjin: this one cooked for about 24 hours with eight light channels.  I'm affraid i'll need a new machine to catch up with all these fine whistles and bells. I don't know if i messed up the background somehow but as Roy mentioned, post processing was the solution here. Actually, i'm struggling a bit with all those new engines. Don't know anymore what does what.

@George: how did you guess this is a drawing for my new workspace? You're right. And what do you think about the fine manual i have on my desk. I'm sure i'm the only person who has one of these.

Comment by kingjin on April 9, 2012 at 3:40am

How many PASS

Comment by Roy Hirshkowitz on April 8, 2012 at 10:04am

kingjin-- you can always do this with alpha compositing-- save the image with an alpha channel mask and blend using photoshop or equivalent.  I will have the color background fixed in e4 soon, but alpha compositing may be a better option anyway.

Comment by George Ioannidis on April 8, 2012 at 9:45am

It's your new workplace Jan? Great, minimalistic design! Very beautiful rendering.

Comment by kingjin on April 8, 2012 at 8:56am

Have to say very good work, but seemed not to support the background picture E4, you out of the window is the background of the how to do it. Thank you.

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OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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"Thank you so much. I appreciate your kind words."
Tuesday
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
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Thorsten Hedrich posted a photo

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Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

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3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

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