AccuRender nXt

advanced rendering for AutoCAD

interior daylight
Engine : Standard
Light : Off
Indirect: Exterior
Pass : 157
Finally : Much noise

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Comment by Roy Hirshkowitz on March 28, 2014 at 9:14am

Looks very nice.  A little photoshop work is not unusual.

Comment by hoai hai bui on March 28, 2014 at 2:37am

Here is the final render, I still have to use a little photoshop for reducing noise. Looks okay, right.

Comment by hoai hai bui on March 28, 2014 at 2:32am

Comment by hoai hai bui on March 27, 2014 at 11:36pm

I used hybrid angine, it seem better. :D with 2027 pass. Thank Roy

Comment by hoai hai bui on March 27, 2014 at 11:35pm

Comment by hoai hai bui on March 27, 2014 at 8:38pm

thanks, let me try

Comment by Jan Verzelen on March 27, 2014 at 8:24am

157 passes is definitely not enough. 

Comment by Roy Hirshkowitz on March 27, 2014 at 6:52am

I would recommend the hybrid engine for this.  If you must use the standard engine, change the floor and leather materials to a "glossy" shader.

Comment by hoai hai bui on March 27, 2014 at 12:51am

Every one, please help me reducing noise, on the ceiling and wall.

Thanks!!!

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OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
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Thorsten Hedrich posted a discussion

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Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
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