AccuRender nXt

advanced rendering for AutoCAD

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Comment by akinlolu olugboji on April 9, 2014 at 1:50am

Send Dropbox and paste the link here or Accustudio.com

Comment by Chris Fox on April 8, 2014 at 2:06pm

Thank for the comments.... window reflections I agree and were a casualty of schedule... The road texture was something I created... if you would like it just let me know where you would like me to send it.

Comment by George Ioannidis on April 6, 2014 at 9:36pm

Well, I think that trees are not reflected on the windows, because they were not rendered, but pasted in PS as well as their shadows. Some tree shadows look quite convincing, some other unfortunately not. The one of the tree in the central circular island  is too big I think.  But those details are not noticeable to most customers eye, so no problem with that. Nice picture as always Chris. And Maciej is right (I have complained that in some of your older posts too, windows need definitely reflections. Can be done in PS as well :)

Comment by Maciej on April 6, 2014 at 1:32pm

Nice view, nice equipment details. Chris, you are absolute no.1 about ground materials. That asphlat you have used - was it a typical AR one or "made by Chris Fox"? If so, would you mind to share it?

... What I miss are window reflections - one should see a lot of trees, fences, details reflected in windows.  And 2.nd plane background trees are strongly saturated, looks like they are in 1.plan...

Comment by mike makki on April 5, 2014 at 9:52pm

I like it chris

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Latest Activity

Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
yesterday
Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that. I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection. You might need to toggle the…"
yesterday
Daniel Holz replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
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Daniel Holz posted a discussion

PBR Textures in nxtRender for Autocad

Hi,Can anyone explaine how to use PBR textures in nxtrender for acad correctly?I like to use textures from sketchuptextureclub.This textures typicaly containing following types:- Diff- Displ- Norm- Spec- AOregards,DanielSee More
Monday
David Richards replied to Zdravko Todorovic's discussion nXtRender 0358-XE08 vs 0349-OA30 - What's new?
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nXtRender 0358-XE08 vs 0349-OA30 - What's new?

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