AccuRender nXt

advanced rendering for AutoCAD

Path Trace. Iluminacion Diurna interior. Motor 1. 500 pases. 11 horas proceso.

Views: 145

Comment

You need to be a member of AccuRender nXt to add comments!

Join AccuRender nXt

Comment by Jorge Javier Lara Domínguez on January 8, 2013 at 9:57am

Miguel, ya la debes tener en tu correo... esta algo pesada. Saludos

Comment by Miguel Tano Adanes on January 8, 2013 at 7:59am

No hay forma de cambiarle el material... no entiendo que pasa. Podrias compartirla por favor?

Comment by Jorge Javier Lara Domínguez on January 8, 2013 at 7:43am

Miguel: segun recuerdo viene en pulgadas, yo le cambio los parametros de escala en 3d max. Saludos

Comment by Miguel Tano Adanes on January 8, 2013 at 7:39am

Hola Jorge! Baje el modelo de la silla, pero no logro cambiarle la textura. Capaz que es un tema de escala del modelo. En que viene? Pulgadas o metros? Gracias y salludos!

Comment by Jorge Javier Lara Domínguez on January 4, 2013 at 1:28pm

Marc, no habia entendido la ultima pregunta... Ahora si: El proceso es el tiempo qeu se tarda mi maquina en el procesar la imagen del render

Comment by Jorge Javier Lara Domínguez on January 4, 2013 at 12:48pm

Gracias Marc. En cuanto a las dos lineas creo qeu quedaron dos planos superpuestos, lo que genero algun desface en el materia. En cuanto a la maquina esta im agen la hice en una de estas... http://mx.asus.com/Notebooks/Gaming_Powerhouse/G74SX/   Saludos

Comment by Marc Chaumier on January 4, 2013 at 9:30am

wonderfull!!!

What are the two lines in the low left side?

What is your processor?

Comment by Jorge Javier Lara Domínguez on January 4, 2013 at 8:08am

Gracias por sus comentarios. @Peter: adjunto pagina... http://www.viz-people.com/free-stuff   @George: tan amable com siempre. Saludos

Comment by George Ioannidis on January 4, 2013 at 6:11am

Really beautiful work Jorge, as always.

Comment by Peter Milner on January 4, 2013 at 2:44am

Very nice work. Where did you get the chairs?

Search

Translate

Latest Activity

Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Saturday
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13
Thorsten Hedrich commented on Thorsten Hedrich's photo
Thumbnail

corten_pavillon_22mm_1

"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
Thumbnail

corten_pavillon_22mm_1

"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
Jan 31
Thorsten Hedrich posted photos
Jan 28
OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Thank you so much."
Jan 22
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
Dec 31, 2025

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service