AccuRender nXt

advanced rendering for AutoCAD

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Comment by Yinka Gbotosho on August 16, 2011 at 11:52am
Oh I see. I will check that out. Thanks Chas.
Comment by Chas / Aug Posekany on August 16, 2011 at 11:45am
Yinka,I was refering to the scale of the material image not the scale of the pavers themselves. Set the scale of the material you use to make the  pavers much lower so the voids don't seem like craters.
Comment by Yinka Gbotosho on August 16, 2011 at 11:36am
@George. The world is a global village right now. I have coniferous trees in my house if you check my album - The Lords' or 'Testing my new t2i' the size of the pavement is intentional. I guess my sense of scale is rather warped. I have done it on many life projects. As for the spherical glass, I am just challenging myself and the industry. I am excited in anticipation of what the idea will yield.
@Chas. Like I said to George, I am intentionally trying to break some rules. I have done some life projects where I used in-situ concrete tiles up to 2m square.
All these said, I wil still visit the expected solutions and see what happens. If it looks and feels better, I will go that way.
I am indeed grateful for your inputs.
Comment by George Ioannidis on August 16, 2011 at 10:52am

Do trees (coniferous) like that on the image grow in your country? :-)

Pavement is big, making the rest of the model look small.

Spherical glass panes will be hard task to accomplish. Other than that the design is definitely a real "eye-catcher".

Comment by Chas / Aug Posekany on August 16, 2011 at 10:38am

Pavement material is a bit distracting. Seems to to large of a scale for the image used.

Other than that it is a great composition.

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OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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"Thank you so much. I appreciate your kind words."
Tuesday
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
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Thorsten Hedrich posted a photo

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Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

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3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
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