AccuRender nXt

advanced rendering for AutoCAD

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Comment by J Enrique Fernandez on May 1, 2012 at 2:02pm

Always you need a nice render to star with it, if not photoshop is useless.

Comment by Sampdoria on May 1, 2012 at 1:53pm

We photoshop a lot in Nxt or Max all the time, its the only way!

Comment by mike makki on May 1, 2012 at 3:53am

yeah right

Comment by George Ioannidis on May 1, 2012 at 3:40am

That's right :D

Comment by mike makki on May 1, 2012 at 3:28am

thats your opinion george

Comment by George Ioannidis on May 1, 2012 at 3:21am

Does that really matter? If we want to sell the picture it really doesn't, does it, Mike? Who cares then how we reach the desired result? Especially if someone can do something like that quickly, even in photomall... :D

Comment by mike makki on May 1, 2012 at 3:09am

this is a photoshop more than nxt

Comment by Sampdoria on December 19, 2011 at 1:07pm

Excellent render - I really love the roofs!

Comment by J Enrique Fernandez on September 26, 2011 at 1:20pm

Hola

Gracias por los comentarios,

los techos son texturas mapeadas, pero al final se editaron con photoshop  las aristas y un poco la parte final,  la arena es tambien una textura con bump y normals, el agua se agrego con photoshop, use un hdri de dosch extreme hires, con la tonalidad del agua similar para los reflejos y el ambiente.

 

Thanks for your comments

the roofs are meshes with map bitmaps and mask, also at the end use a litle photoshop editing to fix the edges and the low  end.

 

the light use a HDRI form dosch hires , with similar water color to the one in the image, add to the water in photoshop

 

enrique

Comment by Jorge Javier Lara Domínguez on September 26, 2011 at 6:36am
Muy buena imagen. Podrias compartir com hiciste la paja? la arena?

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OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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V1x copy

"Thank you so much. I appreciate your kind words."
Tuesday
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Monday
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

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