AccuRender nXt

advanced rendering for AutoCAD

"I'm usually rendering fairly detailed AutoCAD architectural models on 3D
modeled sites with lots of AccuRender trees and shrubs.  I was wondering
what AccuRender 4 (using Acad2004) and AccuRender nXt (using Acad2011)
actually "sees" when you select a view to render.  Do they "see" and have to
"consider" the 50 trees behind the building (adding a lot of calculating
time to a rendering), or do these programs "hide" and never consider the
stuff that's hidden in a view by other entities?"

Everything in the models takes time to render, so we recommend you use images for background trees, and only use fractal trees for tree for which the additional detail will make a difference.

The 3D Fractal Plants show more and more detail, the more you zoom in on them.

But for plants which are in the background, the 2D images work well and save considerable rendering time.

Here is a rendering of two plants - zoomed in - the one on the left is rendered as a 2D image, the one on the right is rendered as a 3D, Fractal plant. If you look closely you can see the better detail in the 3D, Fractal plant.

Rendered plants.jpg

However, when these two plants a zoomed out a bit the difference is almost not noticeable.

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Sounds like good method... something I need to look into as I've never used tree images.

Assuming I want to continue working the old way using only fractal trees... Does AutoCAD and AccuRender take time to calculate trees hidden by buildings etc?  I can see from the on-screen messages that go by, that the first step AccuRender does is to change all the AutoCAD render-able objects to faces.  I assume it converts all the objects in the model (including the hidden stuff).  Does it then use the "front row" of faces to hide the "back row" of faces?  If that's the case, I can see that turning off the trees that are hidden would save a lot of time.  (But then again... I charge by the hour!  Just kidding... I don't like wasting time.)

nXt doesn't really work like that-- all of the objects need to be taken.  An object which is hidden from view may show up in a reflection, a shadow, refracted through glass, contribute to diffuse reflection of light in the scene, etc..  

OTOH turning off objects which don't participate does not usually save a lot of time unless you are in a low-memory situation.

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OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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"Thank you so much. I appreciate your kind words."
Tuesday
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Monday
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

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