AccuRender nXt

advanced rendering for AutoCAD

Decals and maps washing out under normal lighting or overstaurated

Still learning NXT and having an issue of graphics getting washed out under normal lighting situations. Any Ideas or settings I'm missing.

Thanks for any help...

Views: 372

Reply to This

Replies to This Discussion

Please post us an example so we can better understand what is going on.
Start by attaching an image or two to your response using the Image button on the toolbar or the Upload Files link below the editor window.
Does the decal have any reflective properties assigned to it?

Sorry for the late reply everyone...

I have posted two images (the design and the logo graphic in question). If you look at the logo graphic you will see it is much darker that it renders in the image. The graphic does not have any reflective properties. I have also tried rendering it as a material and a decal  with the same result. The only success I had with it was when I darkened the logo significantly ans saved it as another decal. The lights seem to wash it out a lot.

Thanks for the help...

Rod

Attachments:
Yep-- add contrast to the decal (darken the dark parts).  If you want it to stay black use black.

Hi Roy,

Is there any reason the decals are washing out.? If darkening the decal is the only solution I will accept it and do it. All the years I have been using AR4 I never had this issue. The decals would show up as they were designed with only gentle washing with the lights. Just curious.

Thanks,


Rod

It sometimes happened with ar4 also-- adding some contrast to decals has always been a trick I've recommended to people. The new tone-op is a bit more aggressive with this so you'll see near blacks get fairly grayish in a hurry. Keep blacks black and saturated colors fully saturated if that's how you want them to look.

Ok thanks for the help Roy...

 

Rod

RSS

Search

Translate

Latest Activity

Thorsten Hedrich replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Since there is no Ambient Occlusion Slot in 'Texture Set' Mode of the nXt-Material Editor, I found another way around what to do with AO Maps: Baking it into Diffuse; e.g. Multiplying AO Map over Diffuse/Albedo/Colour in…"
Apr 16
OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"Thank you so much. I appreciate your kind words."
Apr 7
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Apr 6
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service