AccuRender nXt

advanced rendering for AutoCAD

There is something not quite right , i have rendered the last image load for 500passes...

i have discovered there is white pixels appearing in the chrome finish.My question is that normal and how do we come over the problem.

mike

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guys guys guys...slateis a natural element  .....so no gloss finish

If it's natural slate then it will definitely have a sheen to it (see attached photos).

thanks for samples, peter .... actually, almost all materials do possess certain level of reflectivity ... there was some discussion a while ago, where roy posted quite useful pdf, made by a lighting manufacturer (i believe) where were discussed reflectivities of white matte paint, rough cconcrete etc... to me it seems worth it to add at least small amount to almost any material

The man is not for turning....:))))

Peter que configuracion minima de brillo necesitan los materiales? seguntu experiencia?

For this type of floor I would suggest trying the following as a starting point:

Intensity - 0.15

Sharpnes - 0.1

Fresnel - 0.7

This type of artifact is not unexpected from small bright sources reflected in a "near-specular" surface.  It is a limitation of the rendering algorithm.  The Path Tracer will probably do a better job with this, although if the light path bounces on the mirror cylinder before striking the source it may consider this a caustic path and exclude it.  Post-processing with PhotoShop or eq. (like you did) is probably your best bet.

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Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13
Thorsten Hedrich commented on Thorsten Hedrich's photo
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"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
Jan 31
Thorsten Hedrich posted photos
Jan 28
OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Thank you so much."
Jan 22
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2

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