AccuRender nXt

advanced rendering for AutoCAD

Attached is an image showing the output from nXt build 239 rendered in AutoCAD and an identical frame rendered with Render Farm build 236. In the Render Farm output, objects appear to be affected by a clipping plane. This is repeatable. Use of different cameras produce different clipping planes on just the same objects (chairs).

Views: 193

Attachments:

Reply to This

Replies to This Discussion

Is it 236 or 239 that's failing? I.e. is the example you sent labeled incorrectly?
I didn't set a clipping plane in the model.
The example illustrates the output from the current build running in AutoCAD in the top picture. The bottom picture is the output from Render Farm.
Sorry-- missed this. Thought it was 2 different versions of the farm. I'll need a model (as simple as possible) to reproduce this since my examples are all working now. Send via the support->upload link.
I've already sent the full model....if it's too much, I'll scale it down to just the affected objects and resubmit.
Looks like a pretty nasty bug somewhere in the instancing code. It may take a while to solve this one-- I probably can't work on it for a couple of days. I need to update the farm today or tomorrow anyway since I'm not sure it's working with the most current nXt. This update will not have a fix for this problem.

In the meantime-- you can explode the offending objects (just explode the ones that aren't rendering correctly.) It also does not appear to be happening in the path tracer.

Let me know if you see anything like it on a different model.

RSS

Search

Translate

Latest Activity

Thorsten Hedrich replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Since there is no Ambient Occlusion Slot in 'Texture Set' Mode of the nXt-Material Editor, I found another way around what to do with AO Maps: Baking it into Diffuse; e.g. Multiplying AO Map over Diffuse/Albedo/Colour in…"
Apr 16
OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"Thank you so much. I appreciate your kind words."
Apr 7
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Apr 6
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service