hi guys have being using ar3 for almost 8 years now exploring nxt. but notice the interface differs quite abit from ar3. one such interface is the radiosity section in ar3. so for nxt we just have to click indirect lights for radiosity ?
For now work with the presets, for exterior use the default exterior lighting setting interior, use either daylight or artificial settings and so on, till you are familiar with the settings then you being to experiment till you find a comfortable base.
NXT no longer seperates radiosity out as a seperate function. Having used Accurender2, 3 & 4 I believe that you will find NXT relitively easy to switch over to and a very big upgrade. I would suggest that you make sure your Autocad version, video card etc can handle it if you are using the same machine that you were doing AR3 on.
Indirect lighting replaces radiosity for calculating reflections between matte surfaces. Unlike radiosity, there is no lit mesh which can be displayed in OpenGL in real time. On the other hand, there are no modeling size limitations for this calculation as there were with radiosity. Artifacts such as light leaks and jagged shadows are also a thing of the past. There are also fewer switches to set (no "molding and trim" switch, for example.) The calculation is generally more accurate.
On the other hand, there are no modeling size limitations for this calculation as there were with radiosity. Artifacts such as light leaks and jagged shadows are also a thing of the past. There are also fewer switches to set (no "molding and trim" switch, for example.) The calculation is generally more accurate.Those where confusing days.
Yes, but with radiosity, when the lighting of surfaces was done, you had just, for each point of view, to calculate specularies. Some renderer allowed you to travel in the model with a good lighting effect, in real time (except for specularies), with the mouse, like in a game...
Yes - we could use the radiosity solutions for quick light intensity maps. This was good for presentations to City Officials who needed to know if your project had "light leak" onto neighbors. The ability to have a tonal value in the model that would allow for shaded real-time walk through was fantastic and I even did that for a few clients. Most of the "artifacts" and such came from sloppy model building. Yes, AR3 had its quirks, just like other programs, but there are a few things I still miss. Also - it still feels like AR5 output is inconsistent - but that is subjective. (mostly because you have to stop on the same number of passes, with the same settings, same view, etc. to get the same output - but this repeatability is tricky to get)
Yes, I miss AR3 at times. Never liked AR4 and just missed AR2 but AR5 is getting there for me.
but the quality of nXt renderer, is far more better. All my customers love it, and me to. The artefacts in AR4 was embarrassing, and AR3 too basic... I used "Lightscape 3.2", very good, but big gaps (bump textures), and not confortable. 3ds max, as we say in french a "gazworks". Definetly, nXt is a big progress... and in a constant improvement, and the tool of the nicer group of buddies all over the world... ;o)
nXt is by FAR easier to use then any previous version. For me, I load the model, drop in my textures and just use the exterior preset (95% of my work are exteriors). Click render and maybe adjust the tonal setting... maybe.
Missed AR3 too. In my option it is easier to use that than nxt. The artifacts I got around. Before then it was 3ds max 3.1. the landscape library of Ar3 stole my heart and its easy of use and predefined material library.
AR4 produced better and faster rendering than AR4 but the instability after Win Xp, brings to mind the days of AutoCad 2000. The AR3 interface of it makes better setting up of views. Added features of HDRi made the switch mandatory.
People see my works now and find it impossible to believe i still use accurender. So I tell them it is Nxt. Nxt, AR3/4 are far apart. With added features like Material editor, Image Editor, Plant Editor, and now Path Tracer and much more down the line.
That could be the answer. We have a new designer working at one of our other sites and she may have started a drawing from scratch instead of using a template. Therefore it would be set to use the standard rendering engine.
Thank you for…"
Got a strange glitch here.On one of our PCs, when sending a render to the Farm, the option to change the number of tasks is greyed out and stuck on 10. However, when a job is sent to the farm, it is automatically broken into 25 tasks.The PC is running the latest versions of nXt and the Farm and has been working perfectly up to now.Any ideas?See More
"I am an old Accurender user. I now need to try and re-create some old images from old models. (about 20 years old)
I have now downloaded Accurender Studio, and now work with AutoCAD 2016 and 2017
I have 2 questions related to Accurender Studio: