AccuRender nXt

advanced rendering for AutoCAD

I realise this has been requested numerous times in he Forum, but is there any chance of getting camera control buttons back in NXT? I'm doing more and more photo-montages and not having the precise control as in the walkabout window of AR4. Using the camera controls in AutoCAD is not much better. I used to be able in AR4 to camera match in a matter of minutes, whereas yesterday, it took me all day and it's still not right! Even pulling down the increment slider and using the arrow keys does not help.

If anyone has any suggestions it would be greatly appreciated.

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Hi Paul,

this is a very important issue to me as me as well I do a lot of photomontages. I suggested the developers to find a comfortable solution to camera match several times with no response. Anyway, I generally proceed like this: I make a copy of the background image at low resolution and in greyscale in order to have a smaller image for the walkabout window to manage. Then I make a very simple solid on a separate layer of the building that I'm going to render just for the same reason: increasing the speed of walkabout window. Save the view. Change the background image with the original one (or post-production in PS), visualize all the layers to be rendered, and render.

I have to admit that with bonzai3D (see Match View) it's a pleasure to make camera match, and if you save views they remain the same when importing back the model into ACAD.

Thanks for the prompt response. Glad I'm not the only one having problems with camera matching. That Bonzai3D looks promising as a way to camera match, shame it's another $500, although I see there's a trial version.

The keyboard arrows should work a lot like the old buttons.

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Roy Hirshkowitz posted a discussion

AccuRender Studio

Starting a new thread...Latest version of AccuRender Studio is here.  Among other changes:ArStudio command automatically loads the model and begins interactive rendering in addition to bringing up the Control Panel palette.Decal interface has been redone to include multiple decals and cylindrical projections.Legacy data is being handled a little better.See More
Nov 19
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Thanks Roy. That did the trick. I just have to wrap my head round the logic behind it."
Nov 11
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Here's how you adjust the overall transparency--  Edit the Decal material in the Material Editor. Go to Opacity and change it to 0 using the slider (I may do this automatically at some point). Edit the Opacity Map (not the Color Map) by…"
Nov 10
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Strength is supposed to do that-- I'll verify.  I'm working on a few things right now-- should have a build for you by tomorrow or so.  Some legacy items are not persistent, including materials (you should only need to have the…"
Nov 10
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Also, when I reduce the strength of the decal, instead of becoming transparent, it becomes grey. How would I set it to show some base material coming through?"
Nov 10
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Adding the decal from fresh using ARDECAL worked, even with my version. Next question: how do I add more than one decal to an object?"
Nov 10
Brittany Watson posted a discussion

Velvet Material

Hi, I am wondering if anyone has suggestions to how to create a decent velvet material (its for curtains).See More
Nov 5
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Sorry-- I was out of town for a few days. You should be able to replace the decal using the ArDecal command and it will handle everything automatically-- just use the png provided. -OR-- If you want to use the material editor you'll need to…"
Oct 30

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