AccuRender nXt

advanced rendering for AutoCAD

Paul Jackson's Discussions (19)

Discussions Replied To (11) Replies Latest Activity

"Thanks for the prompt response. Glad I'm not the only one having problems with camer…"

Paul Jackson replied Oct 25, 2013 to Camera Controls.

3 Oct 26, 2013
Reply by Roy Hirshkowitz

"The Standard engine."

Paul Jackson replied May 10, 2013 to Reflecting an image/photo.

3 May 10, 2013
Reply by Roy Hirshkowitz

"Is the nxt Studio being designed to import a variety of CAD formats or just DWG? Any…"

Paul Jackson replied Feb 20, 2012 to Update

12 Feb 20, 2012
Reply by Roy Hirshkowitz

"Yes, I tend to render a lot of 2D elevations (in AR4 at the moment), taken from3D mo…"

Paul Jackson replied Jan 23, 2012 to AutoCAD View

11 Jan 24, 2012
Reply by akinlolu olugboji

"Quite a few here... http://www.accustudio.com/index.php?option=com_remository&It…"

Paul Jackson replied Dec 22, 2011 to Create Water Material

6 Dec 22, 2011
Reply by Paul Jackson

"Don't know if they're still there in Nxt, but in AR4 you had  'Pick Walkabout Perspe…"

Paul Jackson replied Mar 31, 2011 to Walkabout view control.

12 Apr 7, 2011
Reply by Roy Hirshkowitz

"Think i may have answered my own question. Using the Increment slider and the arrow…"

Paul Jackson replied Mar 31, 2011 to Walkabout view control.

12 Apr 7, 2011
Reply by Roy Hirshkowitz

"Have found out what the problem was. During the material conversion process it seems…"

Paul Jackson replied Mar 28, 2011 to Using AR4 with NXT installed.

10 Mar 28, 2011
Reply by Roy Hirshkowitz

"No, nothing moved."

Paul Jackson replied Mar 25, 2011 to Using AR4 with NXT installed.

10 Mar 28, 2011
Reply by Roy Hirshkowitz

"No, same thing. Materials all show ok in 'Assign material' box, but (decal assigned …"

Paul Jackson replied Mar 25, 2011 to Using AR4 with NXT installed.

10 Mar 28, 2011
Reply by Roy Hirshkowitz

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Latest Activity

akinlolu olugboji posted a discussion

Lightening Channels

purge%20-%20Standard.zipI have drawn attention to this before and I believe it was retified then but it seems to be back.Some light sources get stuck to each other such that when you assign a channel to it the other instance moves to that channel too and you are unable to assign them to different channels.The spot lights…See More
2 hours ago
Peter Milner replied to Peter Milner's discussion Invisible light source
"Those shaders only work with the basic rendering engine. I only ever use Path Tracer or Hybrid."
Wednesday
mike makki replied to Peter Milner's discussion Invisible light source
"I do not get why roy did get this material  - shader - no light source or reflection"
Wednesday
Roy Hirshkowitz replied to Peter Milner's discussion Hidden lighting
"If they're behind a diffuser-- yep-- modeling the diffuser as a light source will get you most of the way there.  The type of lighting that a lot of folks are using, though, is these exposed 3M lighting strips.  They resemble…"
Tuesday
Jan Verzelen replied to Peter Milner's discussion Hidden lighting
"okay, but why should one try to draw each separate light source? As you mentioned before, most of the time these are behind a diffuse cover. "
Tuesday
Roy Hirshkowitz replied to Peter Milner's discussion Hidden lighting
"It works pretty well for this-- where the surfaces are diffuse.  Peter's got a more reflective surface which probably would show reflections of the individual light sources in the roll.  It's an interesting problem (and an actual…"
Tuesday
Jan Verzelen replied to Peter Milner's discussion Hidden lighting
"this s what i get when trying to simulate led strips. i used rectangular hidden and visible area lights with the path tracer."
Tuesday
Peter Milner replied to Peter Milner's discussion Hidden lighting
"I'll give it a whirl tomorrow."
Tuesday

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