AccuRender nXt

advanced rendering for AutoCAD

Hi,

I've just reactivated my old 32-bit machine
after a clean reinstall of everything.

Just to run test-renders as i did before -
It was possible to run renders with hdris, even with slightly
complex materials with displacement attached.

Now I'm not able to run a render longer than a minute, even with
totally simple model/no materials/default settings and low resolution .

Autocad crashes, Computer restarts.

Running AC 2012 with arnxt_0348-NK21.

Can everybody give me a hint - every help would be greatly appreciated.

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What would I be without Greece:)

Will try the procedure you have suggested.

Power supply can't be- did not changed anything here.

Thanks George!

Don't be so sure about power supply. My son's game rig started shutdowns suddenly. We changed even the mo-bo without any success. Shutdowns continued. Until I did p.s. swap (from my machine to his). Guess what happened? :) Grüße von Griechenland Thorsten :)

Turn CPU max down-- usually something like 95% will take care of it.

Doesn't that mean that turning your CPU 95% down it will run only at 5% of its full horsepower? Does it mean that the rendering will then run 20X longer than of full CPU throttle? Or did you mean to set the CPU usage to 95%? Are those 5% enough to keep things cool enough? Interesting issue anyway.

Abracadabra; adjusting 'Maximum Processor State' (in 'Processor Power Management') -
so it does not exceed 95% of its capabilities seems to be doing the trick - as Roy pointed out. Thanks!

Will try new thermal compound anyway - maybe i can switch back fan spin after this .

Super! Another useful lesson learned. Thanks Roy!

You can experiment with this setting if you want- sometimes 99% works  fine and slightly improves performance.  Or you can leave it alone-- these heat shutdowns are not really very good for a computer.

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Roy Hirshkowitz posted a discussion

AccuRender Studio

Starting a new thread...Latest version of AccuRender Studio is here.  Among other changes:ArStudio command automatically loads the model and begins interactive rendering in addition to bringing up the Control Panel palette.Decal interface has been redone to include multiple decals and cylindrical projections.Legacy data is being handled a little better.See More
Nov 19
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Thanks Roy. That did the trick. I just have to wrap my head round the logic behind it."
Nov 11
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Here's how you adjust the overall transparency--  Edit the Decal material in the Material Editor. Go to Opacity and change it to 0 using the slider (I may do this automatically at some point). Edit the Opacity Map (not the Color Map) by…"
Nov 10
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Strength is supposed to do that-- I'll verify.  I'm working on a few things right now-- should have a build for you by tomorrow or so.  Some legacy items are not persistent, including materials (you should only need to have the…"
Nov 10
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Also, when I reduce the strength of the decal, instead of becoming transparent, it becomes grey. How would I set it to show some base material coming through?"
Nov 10
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Adding the decal from fresh using ARDECAL worked, even with my version. Next question: how do I add more than one decal to an object?"
Nov 10
Brittany Watson posted a discussion

Velvet Material

Hi, I am wondering if anyone has suggestions to how to create a decent velvet material (its for curtains).See More
Nov 5
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Sorry-- I was out of town for a few days. You should be able to replace the decal using the ArDecal command and it will handle everything automatically-- just use the png provided. -OR-- If you want to use the material editor you'll need to…"
Oct 30

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