AccuRender nXt

advanced rendering for AutoCAD

I've been tasked with "taking my renderings to the next level".

My boss has seen a competitors brochure containing some excellent renderings and wants me to produce something similar. The question is whether I've gone as far as I can with Accurender or whether there's something more I can do.

The first 2 images are samples of the best I can achieve with Accurender. The other images are from the competitors brochure. In particular, note the very natural lighting conditions.

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Yes, I want to squeeze every drop out of Accurender.

I may also have to be a bit more creative with Photoshop.

set a side jokes and everything else....NXT still the package to beat for price and speed comparing to other expensive software ....And yes you need to touch up your render in PS....as they all do even vray people do it.....vray has to many setting before you start to render....lots of trail and error to get it spot on.....

 

That's exactly why I want to stick with Accurender.

I'll keep pushing to see what I can come up with.

I Recommend LUMION for animation and external  daylight rendered images.

max vray....for rendered still images

maxwell for max or sketchup....rendered still images.

 

Peter,

Differencies between your last image and Vray are really hard to spot. If any...  

HDRI / background change changed a lot.  And you are right, Vmax ambient light is someway smooth, and indirect color reflections are clear to see. But it will takes hours to familiarize with all settings to get similar effect using max, be fore you start to render, as Mike noticed.

One more thing - I reckon you just have squeezed every drop of Accu/nXt.  :-)))

Hi Peter,

the big difference makes the use of postprocess. if you need this qualitiy, you have to do this.

the "difference" is much more behind the product: Vray have renderelements (its called pass - but something totaly different than passes in nXt): reflection, refraction, light, shadow, depth-of-field and much more passes. you combinine them in photoshop and here starts the work where it ends with nXt.

you are even able to change full color, gamma/intense or maybe sharp/unsharp a little bit of your selected element in the postprocess. with third-part-product like NUKE you are able to combinine all of the passes in one within seconds and just adjust DOF, light and sharpen as you wish. in combination with NUKE you are not moving one step forward, its more like to work in a different universum within 32 bit that you even cant reach in Photoshop.

settings and rendertime in Vray: well, you have unlimited settings there, because of unlimited stories you can do. there are many tutorials out there, but the basic is always the same. you lay a grey material all over your models (except windows) and so you control within seconds the light and shadows in your scene. after a short time you will have the full range from white to black in your scene. i dont want to go to deep in, but there is a pass called "samplerate". here you control the quality and speed. even a grainy look - if you prefer - you can do.

here are the renderelements: http://help.chaosgroup.com/vray/help/150SP1/render_elements.htm

btw, your pics are already high quality. how long is your typical rendertime for one of your ungrainy pics? 60 hours? more?

best regards, Jelena

Another attempt.

Looking at some Photoshop tutorials it appears that 3DS Max can output renders with many different layers which can then be individually tweaked and composited together. This is probably the stumbling block I am encountering with nXt.

See this tutorial:

http://www.miralemkruho.com/post-production-technique-for-architectural-renderings-by-mark-lester-ocampo/

Peter, si quieres podfias mandarme el archivo NXT(para poder manipularlo en el editor de imagenes). Trabajaria con la tecnica qu empleo en mis imagenes y te enviaria el archivo photoahop de vuelta.De algo podria servirte. Email: arqto.jorge.lara@gmail.com

Hi Jorge,

I already use the image editor to adjust the light balance, brightness, contrast etc.

I think I'll have to invest some time in learning some more advanced Photoshop techniques.

Peter, he aqui un ejemplo de postproduccion, a la izquierda esta el render "crudo" y a la derecha esta con postproduccion, (emplee el editor de imagenes para tener el ID de los materiales, emplee diversas capas de ajuste, curvas, brillos, niveles, etc. Saludos

hace unos 25 años aproximadamente qye hago renders, las mejoras que se pueden lograr con photoshop es limitada ya que el programa en cuanto a calidad esta un poco menor a otros programa,s que en mi caso y en el caso de varios mas como ser alejandro testa, jorge lara y otros suponiamos era cuestion de tiempo y con las constantes actualizaciones se ivan a acercar cosa que ya hace 1 año que no esta pasando.

 

Yo y gran parte de los que compramos nxt lo hicimos por las imagenes que logra peter, y creo que peter ah llegado al limite de lo que puede dar el programa, no considero del todo que la post produccion sea la solucion , lamento mucho que no se sigan las actualizaciones 

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Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Yes, the glass material translated as Refractive automatically."
Dec 23, 2020
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Yeah-- like I mentioned the caustics are accurate but could be annoying.  Things that might alter it include changing the sun angle so it's not striking the chair's metal surfaces so directly, changing the roughness of the chair…"
Dec 23, 2020
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Here's the latest render using metallic materials. The chrome now looks a lot better. I do feel though that the reflected light on the back wall is too bright."
Dec 23, 2020
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Ah-- so that's a function of the material type.  The standard material won't give you a mirror anymore.  You need to change the material to metallic and you should get something more familiar.  Use the Type popdown on the…"
Dec 18, 2020
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Pacing a mirror on the back wall (reflections = 1.0, noise = 0.0), you can see the difference more clearly (top image is nXt)."
Dec 18, 2020
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"You can see from these two images that there is definitely something wrong with reflective surfaces. It appears the light is being reflected, but not objects or textures. In the nXt version (top image), the carpet texture is being reflected in the…"
Dec 18, 2020
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"It's interesting-- overall the quality of this interior is very high for that short amount of processing, and may be acceptable for certain scenes.  In this one, however, there are some reflective caustics that are taking longer to…"
Dec 17, 2020
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"ARDECAL now works. Here's the image after 10 minutes of rendering. I do have a slight concern that reflective surfaces seem rather dull. This is particularly evident on the end frame of the desk and the base of the chair."
Dec 17, 2020

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