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Hi, I have a question to ask, excuse me show indoor effect should use what kind of lighting form? Preset lighting da is less than ideal effect.thanks.

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peter_milner_sample_office

Use one of the two presets.  If you want to combine daylighting and artificial lighting see here.  Attach images or provide more detail if you want more specific comments.
Thank akinlolu olugboji and Roy Hirshkowitz, I'm learning indoor lighting effect, so want to consult, also asked you more guidance. This is my simple simulated indoor illumination, use is indoor illumination presupposition, whether want to express the nature, the true indoor effect require at indoor acquire artificial illume, natural light unhittable?

Place a 3D face over the window opening, assign a clear material to it, tag it as thin and daylight opening.

Then choose Interior with Daylight as your set up.

Then render for about 100 passes.

If you post the model here I'll have a look at it for you.

Here's what I get.
Tagging the object as a daylight source is unnecessary.  The interior daylight preset will take care of it.
Hi, Peter Milner, hello. Your indoor diagram is I want to study effect, my English is not good, you mean I didn't understand, I try to still cannot reach you have shown that indoor effect, is it convenient for you to the relevant parameter Settings screenshots show me? Or take your this file sharing, so I can download and try to do it, thank you.
Here's the model.
Attachments:
And here's a Pathtracer version.
pathtracer version could arise  a  tremendous  amount of  dots  ,It would take  a  unbearly  time  to  a  wanted picture ,oftenly ,I do not apply firstly.
Yes it takes longer, but the results are more realistic.

thanks . and the passes have a differently algorithmic  pattern   ,compared with  unpathtracer rendering.

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Prince Residence 2 !!!

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Yinka Gbotosho replied to akinlolu olugboji's discussion Why the difference in Image Equality
"Akin, I think you need to work on the glass material more. The IOR, Reflecction and Bitmap (if any) needs to be worked on. The material characteristic is key to realistic Illustration."
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akinlolu olugboji commented on Yinka Gbotosho's photo
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"Sir, can you share your material library? Awesome work as always."
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Yinka Gbotosho posted a photo

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Work in Progress! Modeled in AutoCad 2014 and Rendered in NXT. I have not rendered for some time now but coming back, I am excited about the new features. Congrats on a job well done Roy. Hope to post the finished work soon.
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mike makki replied to George Ioannidis's discussion Bathroom
"nice one george"
Thursday
George Ioannidis replied to George Ioannidis's discussion Bathroom
"Thanks Akin. The width of the opening is 55cm, rather marginal narrow for me. The camera angle is unfortunately too wide and distorting, as the room is absolutely tight."
Thursday
akinlolu olugboji replied to George Ioannidis's discussion Bathroom
"Apart from the angle of the camera, I love it, especially the lighting. I must say the width of the glass door is rather big."
Wednesday
George Ioannidis posted a discussion

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Small bathroom. Model: Blender 3D. Render: Blender Cycles. 1200X2000 2h10min on GPU Radeon 7970.See More
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