AccuRender nXt

advanced rendering for AutoCAD

hello to all
I'm doing my first render interior, I wanted some advice from you, how to improve the lighting and views.

Hello and thanks for the answers

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A good start.

Most of the materials are quite flat and could do with a small amount of soft sheen or reflection (use glossy if you're rendering with the basic engine).

The lighting is very uniform. If possible, try to use a variety of lighting, set them on different channels and then play with the balance after the rendering is done.

Go here! and here too!

Those are two past forum threads that can help.

thanks, now I do the tests and then I'll show you

You are welcome.



roberto sacchetti said:

thanks, now I do the tests and then I'll show you

Hi all
I'm continuing my work inside, I put the glossy materials;

I was now putting the spotlight, except that when I render it out!!

why??

I can post a standard configuration for an internal render?

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hI, first of all check your autocad units, if this is correct put your model near the WCS 0,0,0, sometimes when you are far away from the origin you get  very strange results. If ypu want post the drawing and I take a look , regards,

Alejandro

i think the same...

This looks like something else-- objects on a frozen layer, etc..  Send or upload the drawing when you can.

I may have solved, it was a simple error 3DFACE that had stuck to the light and you could see when I copied!!

now I've done it a try.

what do you think??
you have any advice?

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My take as learnt from the guru himself of internal Nxt render in person of Peter Miller. Remove the furniture and render the walls, curtails (if in front and external lights contribute ) ceiling and floor. When you got this right (as less things to render the faster the engine goes) add the furniture one at a time and render. So add the single seater  tweak material and render, till ok, then add the cushions and do same this takes care of all other similar furniture. Then move on to the centre coffee table (be sure the other furniture are frozen, then the kitchen cabinet and so on till you have gone through all. The add all hit the render button and go to sleep, take a coffee break and if you have access to another pc do something else. 

roberto sacchetti said:

I may have solved, it was a simple error 3DFACE that had stuck to the light and you could see when I copied!!

now I've done it a try.

what do you think??
you have any advice?


Here is a good source of free furniture to down load.
akinlolu olugboji said:

My take as learnt from the guru himself of internal Nxt render in person of Peter Miller. Remove the furniture and render the walls, curtails (if in front and external lights contribute ) ceiling and floor. When you got this right (as less things to render the faster the engine goes) add the furniture one at a time and render. So add the single seater  tweak material and render, till ok, then add the cushions and do same this takes care of all other similar furniture. Then move on to the centre coffee table (be sure the other furniture are frozen, then the kitchen cabinet and so on till you have gone through all. The add all hit the render button and go to sleep, take a coffee break and if you have access to another pc do something else. 

roberto sacchetti said:

I may have solved, it was a simple error 3DFACE that had stuck to the light and you could see when I copied!!

now I've done it a try.

what do you think??
you have any advice?

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Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Yeah-- I understand.  I just think you may find you have a similar problem in this new engine with trying to estimate how many passes will be good enough.   That can vary a lot. You're always going have some error, allocating…"
Jan 7
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"The problem is when I'm running several renders over a weekend. How will I know how much time to allocate to each one? I wouldn't want them to run for the same amount of time, as one may over-cook to no extra benefit, while another is…"
Jan 7
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"It's an easy feature to add, but I'm pretty sure with this new version you'll find a time constraint to be more reliable.  The rendering below is probably done already, with a noise filter, or close to it."
Jan 7
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"I suspect it will take a lot longer without the noise filter. These similar renders ran for 5 minutes each. nXt performed 127 passes and Studio performed 344 passes. Incidentally, is it possible to set a render running to a certain number of…"
Jan 7
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Pretty much the only thing sacrificed has been the sandpaper bump, and even then only in certain circumstances.  Everything else is preserved nicely including any random noise you add to color maps. Hard to say on performance without the…"
Jan 7
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Reliance on the noise filter does concern me a little. A lot of my work involves wood grain and fabrics, both of which can have varying degrees of texture which affect the way light is reflected. With the noise filter off, are renders likely to take…"
Jan 7
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Yes, that works now, though a bit glitchy. Dragging and dropping materials doesn't work (is it supposed to?)."
Jan 7
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Found it-- it's not working properly if the palette is docked.  For now if you drag the AccuRender Studio palette and make it floating everything works.  I'll see what I can do."
Jan 6

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