I pulled it from the download page-- at least until Daniel gets back to it. There is an animation button on WalkAbout which should provide approximately equivalent functionality.
Ea gibt innerhalb von AR5 den Befehl Walk about. Und da gibt es in Build 234 einmal Kamerapfad und Zielpfad. Dahinter steht bei mir "Nichts". Wann wird denn dieser Kamerapfad funktionieren oder läuft das jetzt in Build 235??
Wenn der funktionieren würde, brauche ich kein Comotion mehr.
Just had a little go with the animation.
I ran this one over the weekend.
The only concern I have is the exposure flicker near the beginning.
I tried turning the auto exposure off, but it seems to turn itself back on again automatically.
Nice. I'm pretty sure the exposure business is working-- I'll check though. There was some trace instability related to the Packet Tracer engine and interior daylighting that you may be experiencing.
I ran into the same flicker problem at the beginning of the animation. It to cleared up after twenty or thirty frames. I more or less assumed the problem to be the location of the sun at start up and changing directions to eventually clear up the flickering (or something). I also use Radtools to compile the movie. I havn't been able to test much lately.
Hi Roy, I just created a small animation with nXt. Worked fine, camera path and target path. I just can't figure out where to set the file output format. By default I get *.pngs. Where is this setting hiding?
Mark
It's not-- nXt only produces png's for output. If you're looking for some way to assemble the pngs into an animation file I'd recommend Bink-- it's free and has one of the best encoders around.
"Yeah-- like I mentioned the caustics are accurate but could be annoying. Things that might alter it include changing the sun angle so it's not striking the chair's metal surfaces so directly, changing the roughness of the chair…"
"Here's the latest render using metallic materials.
The chrome now looks a lot better.
I do feel though that the reflected light on the back wall is too bright."
"Ah-- so that's a function of the material type. The standard material won't give you a mirror anymore. You need to change the material to metallic and you should get something more familiar. Use the Type popdown on the…"
"You can see from these two images that there is definitely something wrong with reflective surfaces.
It appears the light is being reflected, but not objects or textures.
In the nXt version (top image), the carpet texture is being reflected in the…"
"It's interesting-- overall the quality of this interior is very high for that short amount of processing, and may be acceptable for certain scenes. In this one, however, there are some reflective caustics that are taking longer to…"
"ARDECAL now works.
Here's the image after 10 minutes of rendering.
I do have a slight concern that reflective surfaces seem rather dull.
This is particularly evident on the end frame of the desk and the base of the chair."